So I've made a simple Storm the House replica with GUI animations, and an innocent Rainbow Monkey game involving Chris Brown. I'm gonna go ahead and move on to replicating a universe sandbox things.
Before I go on with it though, I've been thinking about ways to organize it. Random thoughts (you guys) are great inspiration in times like these.
I want planets to have many properties that can (in real-time) affect how they act within the solar system. This means with the local star, among other planets, and their moons and such.
What I am wondering about is what would be a good way to organize these properties (obviously by a table) to the point where the whole system can read all of the planetary properties fast and adjust situations according to these things (like density, mass, and planet/moon/star sizes and such).
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