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sklv
#103560923Monday, July 01, 2013 3:04 AM GMT

Get a hat from free models and put it on a character I made. -=[Supreme General Maic1]=- Hail Platinum Infantry!
sklv
#103561209Monday, July 01, 2013 3:06 AM GMT

BUMP -=[Supreme General Maic1]=- Hail Platinum Infantry!
EpicNinja513
#103561834Monday, July 01, 2013 3:11 AM GMT

Um... c-frame?
sklv
#103564011Monday, July 01, 2013 3:31 AM GMT

I don't want to CFrame. -=[Supreme General Maic1]=- Hail Platinum Infantry!
BloxxedBoy
#103564307Monday, July 01, 2013 3:33 AM GMT

Make brick, then insert a specialmesh into it. Change the type of mesh to filemesh. Then type the id number if the hat.
Shisuta
#103564624Monday, July 01, 2013 3:37 AM GMT

You don't need any special scripts or tools or anything to "C-frame" now. In studio, simply uncheck the "Collision Check" box (appears as two blue squares in a sideways "8" shape, partially embedded) and switch over to the 1/5 grid (Or grid off, whichever works best) and use the "Move Parts" (appears as a black + sign with red arrows at each end) to move the hat (REMOVE it from the Hat; Use ONLY the Handle part - basically ungroup it) where you want it. Did I thoroughly explain that enough?
sklv
#104302343Saturday, July 06, 2013 2:13 PM GMT

Thanks bloxxed. Also, guy above. I know how to do that though...
SCARFACIAL
#104303217Saturday, July 06, 2013 2:24 PM GMT

Does your character have a humanoid in it? If it does, it's super easy. Find the hat you want from the catalog, and copy it's ID. Insert the ID into the following command, and run it in the command bar: Game:GetService("InsertService"):LoadAsset(ID).Parent = Workspace Find the hat in the Workspace. It will be in a model. Remove it from the model and drop it into your character. If your character has a humanoid and a part named 'Head', the hat will automatically adjust itself onto the character properly. If it does not have a humanoid and/or does not have a part named 'Head', you will have to position it yourself.
Doppy654
#104303457Saturday, July 06, 2013 2:28 PM GMT

"Thanks bloxxed. Also, guy above. I know how to do that though..." turning off CollisionCheck is easier than you think... Just look for the picture of two blue squares colliding on the top of the Roblox Studio window, then click it to toggle it.
sklv
#104605431Monday, July 08, 2013 12:46 PM GMT

Thanks Scar. -=[Supreme General Maic1]=- Hail Platinum Infantry!
sklv
#105065755Thursday, July 11, 2013 8:22 PM GMT

SCAR, your way did not work. It did not automatically adjust even though I had Humanoid and Head part. Do I have to go into Test? Dobby, thank you. You way did work but I'm not sure that it's exact.
BloxxedBoy
#105148133Friday, July 12, 2013 10:11 AM GMT

Copy your figure in test mode and transfer it to edit mode. Then, try to use scar's way.
sklv
#105159191Friday, July 12, 2013 1:41 PM GMT

Okay. Thanks.

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