Cav33Join Date: 2012-09-04 Post Count: 1375 |
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"What is blurring?", you may ask.
Well it is what it means.
To blur something.
Using it in Roblox is good.
Visually good.
You may think blurring is bad, but actually it's realistic.
Here's how the blurring works:
Very far away objects are blurry. While close ones aren't.
Fast moving objects will blur. While regular speed objects or stationary won't.
Just like in real life.
Now try to post all of your responses on how it may help/not help in Roblox.
If you don't like the idea tell why or else your response is invalid.
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This would actually be pretty cool. I support, but maybe it can be optional? |
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Cav33Join Date: 2012-09-04 Post Count: 1375 |
@Tingletron
Of course it will be optional! Just change your graphics settings. |
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Actually, if it was optional I would rather have it like Dynamic Lighting and configure it in studio. I keep my graphics at 1 to decrease lag. |
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fdg2345Join Date: 2010-01-04 Post Count: 138 |
No support, blurring is a bit too realistic. |
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ROBLOXt9Join Date: 2009-03-13 Post Count: 2238 |
Well... You'd need two types of blur really.
In the distance should be like an out of focus object, but if it's a fast- moving object, it would have a trail of exact replicas of it coming from behind.
~The inner machinations of my mind are an enigma |
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to be honest this'll mess up sf'ing so lolno |
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I think this is a great idea. There is no such thing as too realistic, and it won't really add realism, just cinematic effect. |
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iwin3333Join Date: 2009-10-17 Post Count: 1345 |
It's optional,so support.
~http://www.youtube.com/watch?v=5hfYJsQAhl0~ |
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MrVakodaJoin Date: 2009-08-02 Post Count: 735 |
Soo, you mean DOF? |
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MrVakodaJoin Date: 2009-08-02 Post Count: 735 |
He means that far away objects become less detailed and blurry. |
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Cav33Join Date: 2012-09-04 Post Count: 1375 |
@Flymegatron
This is also good on speed and RAM too since the computer will not have to render all of the bricks 100%. |
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jacob726Join Date: 2008-07-24 Post Count: 10732 |
Support only if it is toggleable either in Studio options, or in the game somhow OTHER than turning down graphics. Some games are not meant to have blur, no matter the distance. I believe ROBLOX's motto is "If you can imagine it, you can build it." Well, I can imagine a building at +500 ft away that is not blurry.
~>http://www.youtube.com/watch?v=QzuaZR52cXo<~ |
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MrVakodaJoin Date: 2009-08-02 Post Count: 735 |
I'm not onboard for motion blur much, but depth of field would add a WHOLE new dimension to games, especially ones with big maps. |
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Cav33Join Date: 2012-09-04 Post Count: 1375 |
Bumping. |
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Cav33Join Date: 2012-09-04 Post Count: 1375 |
Bump again. |
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I'm not so sure what to think about this idea.
It seems like a good idea bringing blurring into games, but Roblox started off as a lego game and bringing realistic things here kind of makes Roblox lose what they were known for.
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Cav33Join Date: 2012-09-04 Post Count: 1375 |
@bluegirlygirl1
Blurring have been used in cartoons too! 3d ones especially! |
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Support, but yes only if it is an optional feature. |
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rowdyriotJoin Date: 2012-02-12 Post Count: 1718 |
Support, but has to be enabled by player. If the player has it enabled, it's then controlled by the lighting in roblox studio. It will need to be optional. |
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I support this idea, although I agree that it should be optional to enable the blurring. |
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