of     4   
chevron_rightchevron_rightchevron_right

Cav33
#106654941Tuesday, July 23, 2013 9:54 PM GMT

==================================================================== "What is blurring?", you may ask. Well it is what it means. To blur something. Using it in Roblox is good. Visually good. You may think blurring is bad, but actually it's realistic. Here's how the blurring works: Very far away objects are blurry. While close ones aren't. Fast moving objects will blur. While regular speed objects or stationary won't. Just like in real life. Now try to post all of your responses on how it may help/not help in Roblox. If you don't like the idea tell why or else your response is invalid. ====================================================================
Tingletron2000
#106655157Tuesday, July 23, 2013 9:56 PM GMT

This would actually be pretty cool. I support, but maybe it can be optional?
Cav33
#106655373Tuesday, July 23, 2013 9:57 PM GMT

@Tingletron Of course it will be optional! Just change your graphics settings.
Tingletron2000
#106658915Tuesday, July 23, 2013 10:22 PM GMT

Okay then, 100% support!
jkllkj789987
#106661357Tuesday, July 23, 2013 10:38 PM GMT

Actually, if it was optional I would rather have it like Dynamic Lighting and configure it in studio. I keep my graphics at 1 to decrease lag.
fdg2345
#106662797Tuesday, July 23, 2013 10:48 PM GMT

No support, blurring is a bit too realistic.
ROBLOXt9
#106664374Tuesday, July 23, 2013 10:59 PM GMT

Well... You'd need two types of blur really. In the distance should be like an out of focus object, but if it's a fast- moving object, it would have a trail of exact replicas of it coming from behind. ~The inner machinations of my mind are an enigma
mrswagmuffin
#106664621Tuesday, July 23, 2013 11:01 PM GMT

to be honest this'll mess up sf'ing so lolno
RubiksCubix
#106669528Tuesday, July 23, 2013 11:39 PM GMT

I think this is a great idea. There is no such thing as too realistic, and it won't really add realism, just cinematic effect.
iwin3333
#106671483Tuesday, July 23, 2013 11:53 PM GMT

It's optional,so support. ~http://www.youtube.com/watch?v=5hfYJsQAhl0~
MrVakoda
#106673334Wednesday, July 24, 2013 12:07 AM GMT

Soo, you mean DOF?
MrVakoda
#106673458Wednesday, July 24, 2013 12:07 AM GMT

He means that far away objects become less detailed and blurry.
Cav33
#106674093Wednesday, July 24, 2013 12:12 AM GMT

@Flymegatron This is also good on speed and RAM too since the computer will not have to render all of the bricks 100%.
jacob726
#106677465Wednesday, July 24, 2013 12:35 AM GMT

Support only if it is toggleable either in Studio options, or in the game somhow OTHER than turning down graphics. Some games are not meant to have blur, no matter the distance. I believe ROBLOX's motto is "If you can imagine it, you can build it." Well, I can imagine a building at +500 ft away that is not blurry. ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
MrVakoda
#106706158Wednesday, July 24, 2013 3:41 AM GMT

I'm not onboard for motion blur much, but depth of field would add a WHOLE new dimension to games, especially ones with big maps.
Cav33
#106764990Wednesday, July 24, 2013 3:05 PM GMT

Bumping.
[rfa#hidefromsearch]
#106766179Wednesday, July 24, 2013 3:18 PM GMT

[rfa#hidefromsearch]
Cav33
#106793779Wednesday, July 24, 2013 7:07 PM GMT

Bump again.
BlueGirlyGirl1
#106794509Wednesday, July 24, 2013 7:13 PM GMT

I'm not so sure what to think about this idea. It seems like a good idea bringing blurring into games, but Roblox started off as a lego game and bringing realistic things here kind of makes Roblox lose what they were known for.
Cav33
#106795191Wednesday, July 24, 2013 7:18 PM GMT

@bluegirlygirl1 Blurring have been used in cartoons too! 3d ones especially!
07murphyj96
#106795401Wednesday, July 24, 2013 7:19 PM GMT

Support, but yes only if it is an optional feature.
Rinat1234567890
#106795485Wednesday, July 24, 2013 7:20 PM GMT

Support.
HalfPinky456
#106795795Wednesday, July 24, 2013 7:22 PM GMT

Agree. Support.
rowdyriot
#106795828Wednesday, July 24, 2013 7:23 PM GMT

Support, but has to be enabled by player. If the player has it enabled, it's then controlled by the lighting in roblox studio. It will need to be optional.
BlueGirlyGirl1
#106797370Wednesday, July 24, 2013 7:34 PM GMT

I support this idea, although I agree that it should be optional to enable the blurring.

    of     4   
chevron_rightchevron_rightchevron_right