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TheLlamaOfGB
#108028275Friday, August 02, 2013 8:23 AM GMT

I have many suggestions for how groups can be run, and new features for them, these are just a few; 1) Group funds should be payable, whether it be to other groups, or to set high ranks that get paid weekly (It would be up to the group owner to remove them if they were not doing their jobs) the group funds could go towards buying bases from someone also. (Please add pay-able models!) 2) Groups should be able to actually take over eachother, possibly with admin approval. If for example, the well known group ITA attacked another nation, they would crush them easily, but a stubborn owner wouldn't leave the group, making it unfair for those who fight for it, and win. 3) Group funds, if payable, should only be able to go from group to group with the owners approval and an alliance between the groups. 4) (This one isn't so much groups) Models should be able to be transferred on a 'read-only' platform. This would prevent editing by the recipient and above all, stop them releasing it. A 'lock' tool would do this, but only if they couldn't undo the lock, or get into the item via workspace. This could also be operated by code, so set users may open the model if they're trusted with the code by the model owner.
TheLlamaOfGB
#108030012Friday, August 02, 2013 8:58 AM GMT

Note for 2: Admin would be a ROBLOX admin. A good example for this situation is the EU-Pakistan war. Pakistan should've fallen ages ago.
KonstantinProkofiev
#108045203Friday, August 02, 2013 1:52 PM GMT

Wholeheartedly disagree with #2. It would be exploited so much. Bigass groups would attack far smaller, building groups and overtake them in hours. The only way to have group wars be fun and fair, is to have an universal alliance that covers nation groups (that are official) and make a set of warfare rules.
Crazace
#108045387Friday, August 02, 2013 1:55 PM GMT

1) i don't get it 2) that sounds fun, sure 3) sure 4) sure cool
ZeddZeppelin
#108045394Friday, August 02, 2013 1:56 PM GMT

How can you even think of #2? What if the losing user in a war is dominated by a larger clan, but the leader has spent $200 so that he could run ads, or make his group good? What about the effort the leader had put in. Lost. The other things however, are okay.
HungryDJgod
#108045467Friday, August 02, 2013 1:57 PM GMT

Support all but 2
coolamyrose12345
#108047643Friday, August 02, 2013 2:26 PM GMT

I like all of them but 2
TheLlamaOfGB
#108105112Friday, August 02, 2013 10:44 PM GMT

Number 2 would be regulated by perhaps a ROBLOX employed admin, and the group would need to of been a RO-Nation, perhaps with something like a month protection. There could be a setting while creating a group which would be alike "Nation Group"
ZeddZeppelin
#108110261Friday, August 02, 2013 11:26 PM GMT

Please mate, just scratch idea 2 right out of the equation. You are telling me that if I open up a group, spend heaps of ROBUX on ads, bases, etc. And then a larger dominating clan can just come and beat us in a war, and take our group. No. This is a game. Clan wars are fine, but when groups start being shutdown and eliminated, we are taking it too far. I dislike war clans anyhow.
luckyfirebolt12
#108151519Saturday, August 03, 2013 4:39 AM GMT

This suggestion is terrible. I think no one would agree to any of this if they had a brain.
brightstorm603
#108151836Saturday, August 03, 2013 4:41 AM GMT

1. Good idea. 2. No, for a number of reasons. Would you want your clan to be taken from you? 3. Also a good idea. 4. Not sure this is possible, though good idea.
TheLlamaOfGB
#108332985Sunday, August 04, 2013 1:18 PM GMT

@lucky Please expand. (Also, you're wearing a suit with a Swiss cross on the tie, which was requested by me from Kestrel while I owned Switzerland :3) _______________NUMBER TWO SCRATCHED___________
Acrophys
#108333202Sunday, August 04, 2013 1:21 PM GMT

I don't really give a crap what clan groups do. Meh. ¬.¬ Derp
TheLlamaOfGB
#108413726Monday, August 05, 2013 12:28 AM GMT

That was rather a pointless post, then...

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