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gergy008
#1099325Sunday, May 25, 2008 8:08 PM GMT

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gergy008
#1099368Sunday, May 25, 2008 8:12 PM GMT

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FlashJoeW
Top 100 Poster
#1100042Sunday, May 25, 2008 8:56 PM GMT

1. same as debounce basicly, it stops it from running a button script too many times... so you don't get hundreds of weapons for example: debounce = true function onTouched(hit) if (debounce ~= true) then return end debounce = false wait() --scripting wait(4) debounce = true end script.Parent.Touched:connect(onTouched)
gergy008
#1100179Sunday, May 25, 2008 9:05 PM GMT

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