of     2   
chevron_rightchevron_rightchevron_right

Techante
#110685539Thursday, August 22, 2013 4:03 PM GMT

I had the idea of all the decals, textures and materials go more pixelated the further away they are. I don't know if you play minecraft, but if you do, if you look at the pixelated bricks from a distance they look realistic. Please don't reply with "roblox is already fast enough" cause if you play games with a lot of bricks that move around all the time it can be laggy. this should improve roblox performance a lot. Please write support or why you don't agree, don't write nothing or WNTS or no support on it's own.
AX94
#110685739Thursday, August 22, 2013 4:06 PM GMT

There's a term for this, it's called 'Procedural Rendering' I think would help improve roblox's rendering and memory glitches quite a bit. I support.
Techante
#110686039Thursday, August 22, 2013 4:10 PM GMT

thanks AX! :D
qaswzx5514
#110686274Thursday, August 22, 2013 4:13 PM GMT

support
Techante
#110686402Thursday, August 22, 2013 4:14 PM GMT

Could also give the opportunity to bring in the high resolution decals, when you up close to them.
Techante
#110686637Thursday, August 22, 2013 4:17 PM GMT

thanks qas for support :D
Techante
#110687680Thursday, August 22, 2013 4:29 PM GMT

Roblox is always trying to improve the performance for all players.
qaswzx5514
#110688196Thursday, August 22, 2013 4:35 PM GMT

ya
Techante
#110688310Thursday, August 22, 2013 4:36 PM GMT

ya :3
XenonLi
#110690393Thursday, August 22, 2013 5:00 PM GMT

Wouldn't actually help. Physics calculations don't have anything to do with texture resolution.
Techante
#110701685Thursday, August 22, 2013 6:57 PM GMT

They do, i'm not sure how it works, but it does help.
ChinchiilaMaster
#110702179Thursday, August 22, 2013 7:02 PM GMT

Support. That tactic was originally used in Spyro games to give the full model time to load. :P
Radiobyte
#110702314Thursday, August 22, 2013 7:04 PM GMT

I would say either this or mipmapping. It would blur the things the farther out they are.
OperaMini
#110703270Thursday, August 22, 2013 7:14 PM GMT

i think that this is called level of detail On the other hand, I'm left-handed.
qaswzx5514
#110707284Thursday, August 22, 2013 7:52 PM GMT

stop ruining the magic
Techante
#110782608Friday, August 23, 2013 9:47 AM GMT

I asked an IT guy about this, he said it would speed it up.
Unication
#110783109Friday, August 23, 2013 10:00 AM GMT

roblox is already fast enough, umad? Jokes aside, I can't tell if you're either stupid or just using a system that doesn't do jack. ___ http://www.youtube.com/watch?v=hod0WtYE4SA , what's really good?!
Seattlantis
#110783686Friday, August 23, 2013 10:16 AM GMT

The actual term for what you're thinking about is anisotropic filtering. What that is, in short, is a filtering system that is applied to textures (Decals, materials, etc). Many modern PC games have this option to help with the end user's performance, as different graphics cards handle the filtering in their own way (some are good at it, some aren't the very best). Currently there isn't an option to change how ROBLOX renders anisotropic filtering, but depending on your graphics card, you can change how your graphics handles the rendering method. To change how your graphics card would handle anisotropic filtering (If it has any support for it), usually you would right click an empty space on your desktop, and find a choice on the context menu that says something like 'Graphics Properties' or has the name of your graphics manufacturer on it (ATI/Radeon, nVidia, Intel etc). Then a window will open with your graphics control panel and a couple of options on that window. Look for something that says 3D or Rendering and click on it, then look for an anisotropic filtering option and experiment with the settings to where you like it and/or it gives you better performance. If you'd like to read more about it, check out this Wikipedia article: http://en.wikipedia.org/wiki/Anisotropic_filtering
Unication
#110783807Friday, August 23, 2013 10:19 AM GMT

@ Seattlantis Since you supported OP's topic with this information, I thought he's just using a crappy Macintosh or something. Support in all for restoring respect. ___ http://www.youtube.com/watch?v=hod0WtYE4SA , what's really good?!
qaswzx5514
#110790492Friday, August 23, 2013 12:38 PM GMT

support
Superwarrior360
#110790750Friday, August 23, 2013 12:42 PM GMT

SUPPORT,Only if this really will reduce lag.
BinomialIsCool
#110792130Friday, August 23, 2013 1:06 PM GMT

Just one thing. Minecraft. Even on minimum settings, and I mean that, roblox still is a lot faster. What roblox does is load everything at once. Minecraft loads as you go along. What that means for someone on a laptop with no power is that the first 10 or so minutes are laggy as heck on roblox, but after that, it's smooth. But on minecraft, I have constant lag because it's always loading. Maybe it being an option or something?
Seattlantis
#110792454Friday, August 23, 2013 1:13 PM GMT

He's not comparing the the performance of the two programs, binomial. He's taking note of how the game looks.
Unication
#110792457Friday, August 23, 2013 1:13 PM GMT

@ BinomialIsCool There's already a feature in-game that's similar to loading a map as a player moves around via Game Menu. ___ http://www.youtube.com/watch?v=hod0WtYE4SA , what's really good?!
Techante
#110842576Friday, August 23, 2013 11:01 PM GMT

Thanks guys for the support! :D I really appreciate it! :D

    of     2   
chevron_rightchevron_rightchevron_right