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cntkillme
#111430454Thursday, August 29, 2013 5:39 AM GMT

Welds problem: When I weld a part to an anchored part, it works perfectly, but when I try to weld it to, let's say a torso, it either goes on the otherside or doesn't show up. Part0 = Part Part1 = Hit Methods I've tried: C0 = Hit.CFrame C0 = Hit.CFrame:inverse() C1 = Part.CFrame:inverse() and etc. How would I go about doing this so it welds to the part is should be at? I feel like a noob, I've done this before but idk.
cntkillme
#111430549Thursday, August 29, 2013 5:42 AM GMT

I tried it with CFrame 0, 0, 0, without any of the C properties... Nothing working, I feel stupid
cntkillme
#111430779Thursday, August 29, 2013 5:47 AM GMT

Fixed...
Oysi
#111430889Thursday, August 29, 2013 5:51 AM GMT

[ Content Deleted ]
cntkillme
#111430978Thursday, August 29, 2013 5:53 AM GMT

I already got it with: C0 = CFrame.new() C1 = Hit.CFrame:inverse() * Part.CFrame
cntkillme
#111431068Thursday, August 29, 2013 5:55 AM GMT

OMG THE UDPATE ADDED AN AUTO SKY TO MY GAME WDF! I REMOVED IT FOR A REASON qq

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