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seed100
#111667627Saturday, August 31, 2013 3:52 PM GMT

if two parts are together, and have the exact same properties, why not join them into one part ingame? In studio separate them, but if you have a ridgeline of maybe 200 parts, all the same properties, and they are touching, instead of fetching the properties of every one individually, count it as one part. It would probably mean generating an odd mesh, but it is probably faster that 200 different parts, is it? There is most likely a large flaw in this though, can anyone point it out for me if you find it?
YoTroll
#111668039Saturday, August 31, 2013 3:56 PM GMT

mods r lazi
seed100
#111921277Monday, September 02, 2013 3:42 PM GMT

bump6
DataStore
#111921761Monday, September 02, 2013 3:45 PM GMT

If an individual wanted the parts to be one part, he would have surely made it one part to begin with? Some individuals put parts side by side, to make a mock brick wall (for example).
deltav
#111922063Monday, September 02, 2013 3:48 PM GMT

So, the meshes fuse together too? And it's a single part, regardless of whatever direction everything is sticking out? all of my mone/10
seed100
#111952739Monday, September 02, 2013 7:41 PM GMT

@des Well I would imagine it would be a choice, like a bool with "fuse able" or something
bigbadke12
#111954192Monday, September 02, 2013 7:52 PM GMT

This would ruin some games that use different parts to make say a building fall apart from being shot with explosives for example. If it's optional then support.
crazycommandocrik
#111956247Monday, September 02, 2013 8:07 PM GMT

support won't u please, just tell me what I know, I know it sounds absurd, just tell me who i am
LegendaryAdmiral
#111960326Monday, September 02, 2013 8:39 PM GMT

Support, but only if it's optional.
deltav
#111960482Monday, September 02, 2013 8:40 PM GMT

Optional? Even more yes from me.

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