if two parts are together, and have the exact same properties, why not join them into one part ingame?
In studio separate them, but if you have a ridgeline of maybe 200 parts, all the same properties, and they are touching, instead of fetching the properties of every one individually, count it as one part.
It would probably mean generating an odd mesh, but it is probably faster that 200 different parts, is it?
There is most likely a large flaw in this though, can anyone point it out for me if you find it? |