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AbrahamLincolnVH
#112575729Monday, September 09, 2013 11:54 AM GMT

First off, this suggestion talk about grapics like decals. In this context, implies more than a straight line toward align. Vector graphics have controlled points called x and y axes of the workplan. Each point, as well, is a variety of database, including the location of the point in the workspace and the direction of the vector. Each track can be assigned a color, shape, thickness and also fill. This doesn't affect the size of the files in a substanial way because all information resides in structure; it describes how to draw a vector. Now, this is the main point. The small the pixel and closer the cells togeter, the better quality of the image. But a larger file needed for the pixel count.
AbrahamLincolnVH
#112576209Monday, September 09, 2013 12:11 PM GMT

Bump
AbrahamLincolnVH
#112576466Monday, September 09, 2013 12:21 PM GMT

Bump(2)
substitute541
#112576522Monday, September 09, 2013 12:24 PM GMT

To the non-art/programmer geeks out there, Vector Graphics means scalable graphics, that is, if you scale a vector spaceship, it will not show the blocky pixels. Anyways, support! I definitely see the advantages with using vector graphics instead of just decals. Also to be honest, I hardly understand what you said there in the OP so I just assumed you suggested vector graphics in general.
AbrahamLincolnVH
#112576637Monday, September 09, 2013 12:31 PM GMT

This will help decals and non-thumbnail images place like mine! :D
AbrahamLincolnVH
#112720358Wednesday, September 11, 2013 7:59 AM GMT

Bump
AbrahamLincolnVH
#112875633Friday, September 13, 2013 9:49 AM GMT

Bump.
AbrahamLincolnVH
#112878879Friday, September 13, 2013 12:09 PM GMT

Bump.
ShadowpersonX
#112878945Friday, September 13, 2013 12:12 PM GMT

And I support.
Notunknown99
#112883060Friday, September 13, 2013 3:06 PM GMT

250% support. I am not an expert in vector images, but if its possible for Roblox to allow recoloring of vector images in-engine, then they should add that too. (At least add a hue slider)
pokemon771
#112884952Friday, September 13, 2013 4:07 PM GMT

Would be too laggy. Even modern games dont use vector.
Notunknown99
#112885059Friday, September 13, 2013 4:10 PM GMT

@pokemon771: If its this or 256x256 images, this all the way.
pokemon771
#112885099Friday, September 13, 2013 4:12 PM GMT

what?
Notunknown99
#112885128Friday, September 13, 2013 4:13 PM GMT

@pokemon: Roblox images can ONLY be 256x256 in size. I would much rather have a more-laggy vector image than a low-quality pixel image.
pokemon771
#112885211Friday, September 13, 2013 4:15 PM GMT

You realize that even TOP games dont even use it? it would require 4 gtx 790's
Notunknown99
#112885248Friday, September 13, 2013 4:17 PM GMT

You do realize how HORRIFIC 256x256 image are, don't you?
pokemon771
#112886510Friday, September 13, 2013 4:55 PM GMT

"You do realize how HORRIFIC 256x256 image are, don't you?" Yup. how about just letting us have bigger texture size?
AuthenticForumer
#112887476Friday, September 13, 2013 5:30 PM GMT

To much lag for modern games. No support.
AbrahamLincolnVH
#112956086Saturday, September 14, 2013 10:25 AM GMT

I suggest you make a thread about how to reduce lag. Thanks people!
AbrahamLincolnVH
#112956930Saturday, September 14, 2013 11:03 AM GMT

Bumpy
Hydrablox
#112986821Saturday, September 14, 2013 5:48 PM GMT

Support this i
AbrahamLincolnVH
#113036653Sunday, September 15, 2013 1:49 AM GMT

Thanks! Bump.
ballofwhacks
#113037009Sunday, September 15, 2013 1:52 AM GMT

Meh. It would be very useful, but it would lag. 50% support.
AbrahamLincolnVH
#113038008Sunday, September 15, 2013 2:02 AM GMT

I think so, but I'm also making a thread about how to reduce lag. My thread about that will be release soon.
AbrahamLincolnVH
#113047648Sunday, September 15, 2013 3:38 AM GMT

Bump

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