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rayblon
#114515323Wednesday, October 02, 2013 8:24 PM GMT

A Message From the Author:  When the animations were changed, I, personally, thought it was a step in the right direction, though I wasn't a huge fan of the animations themselves, which I'm sure a fair chunk of ROBLOX would concur on. I had made a similar suggestion prior, but as some of my feedback suggested, the idea was incomplete and the true potential of it wasn't out there. I can say with a degree of certainty now that this latter rendition may be my best suggestion yet. When you're done reading the suggestion, if you support this, I'd love to see what kinds of animations you'd want to see. Synopsis:  I propose a system that allows for players to use animations made by ROBLOX other than the base animations. Given the way animations are handled, this should be easy to implement.  Player animations including walking, jumping, falling, idling, and climbing will be referred to as nodes in this thread. A set of nodes will be sold as animation packages, which will typically contain a variant of every  node. Node variants would be subcategorized in an inventory tab according to the node they're effective on, which their content image would represent(I.E An image of Mr. Grey walking would be used to represent a walking node variant).  Like audio, a picture can't really do these nodes justice. That's where things get funky, and this idea gets more resource intensive than I'd like. Outside of testing places like Catalog Heaven and maybe even YouTube videos, it's very difficult to show what these are like. The most viable solution would likely be what some Minecraft skin previewers do(Display a turnable 3d model of an avatar in motion), but the interface may not be as hardware scalable as would be preferred, and would be a pain to make a preview like this render correctly, which is the only downside to this idea.  One last message:  To those that doubt this idea's usefulness, or potential, I don't blame you. The thought of so much as creating a concept of what an animation(other than the two we had) would look like was beyond me two days ago, but today, I know it's far from impossible to create unique animations without hindering gameplay. I think this will make avatars more unique, allow for a more dynamic visual experience in multiplayer settings, and will silence complaints about the new animations.
DuckWithQuack
#114515609Wednesday, October 02, 2013 8:27 PM GMT

mak it shorter pls
ChefJustice
#114515923Wednesday, October 02, 2013 8:31 PM GMT

TL;DR ROBLOX NEEDS MORE MONEY SO LETS SELL ODER THINGS AND MAKE THEM MORE MONEY
rayblon
#114519086Wednesday, October 02, 2013 9:02 PM GMT

Read the first two paragraphs of the synopsis and stop being such big babies. This post isn't that long, anyway.
rayblon
#114523537Wednesday, October 02, 2013 9:48 PM GMT

Bump
rayblon
#114552340Thursday, October 03, 2013 2:21 AM GMT

Bump
rayblon
#114552896Thursday, October 03, 2013 2:28 AM GMT

Revising again...
Ignivomous
#114554342Thursday, October 03, 2013 2:47 AM GMT

Oyes
rayblon
#114554412Thursday, October 03, 2013 2:48 AM GMT

ProphecyCat
#114554651Thursday, October 03, 2013 2:51 AM GMT

I like the idea, it would be rather creative and more detailed. I support this suggestion, of course.
weax
#114716495Saturday, October 05, 2013 11:01 AM GMT

*cough* USER MADE ANIMATIONS *cough*
Obnasious
#114721226Saturday, October 05, 2013 1:09 PM GMT

"buyable" No support.
rayblon
#114741965Saturday, October 05, 2013 5:43 PM GMT

http://www.roblox.com/Forum/ShowPost.aspx?PostID=114553477 Please reply to this thread if you have an opinion. Also, please read the REPLIES to the post to makesure you're not being redundant.

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