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robotmega
#117599071Sunday, November 10, 2013 11:39 PM GMT

k so i have this s=Instance.new("Motor6D", workspace.Robotmega.Torso) s.Part0=workspace.mario63.Torso s.Part1=workspace.Robotmega.Torso when Robotmega resets, theres a chance that mario63 dies too. i tried changing Motor to Weld, doing "local s", client-side scripts(local), and server-side scripts(normal). is there any way to dont make he die when i reset and we are welded?
woot3
#117600834Sunday, November 10, 2013 11:59 PM GMT

A joint is broken, and when the Torso has a joint broken it causes the player to die. I believe that's what happens. Weld a psuedo part inbetween and weld both of you to that, should fix it I believe.
UnAdmin
#117601035Monday, November 11, 2013 12:01 AM GMT

You don't know what local is used for, do you?
robotmega
#117614110Monday, November 11, 2013 2:13 AM GMT

Bumppp
robotmega
#117654569Monday, November 11, 2013 6:02 PM GMT

k
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#117694990Tuesday, November 12, 2013 1:37 AM GMT

[rfa#hidefromsearch]
robotmega
#117729968Tuesday, November 12, 2013 7:04 PM GMT

ya i already tried changing

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