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LunarEden
#117631237Monday, November 11, 2013 5:42 AM GMT

If you've played ROBLOX at all, you've probably blown something up and seen what it looks like when you do. The parts of what you blow up simply disconnect and fly from each other. This could be easily improved with either some small parts, or a simple particle effect. To expand on that, either parts can shatter and have actual rubble left behind, or parts could "vanish" and a particle effect that looks like bits and pieces flying off could create the illusion of something being broken apart. Parts and their destructibility could be added in the properties of parts, perhaps a subsection of the properties window labeled "Destructibility", an "Enabled/Disabled" checkbox, and a textbox so you can type in how much a part can stand before being destroyed. So, you could have concrete that would smash to bits under enough force, or a powerful explosion, or a weak, transparent part could represent glass, and a hit from a melee weapon, being run into, or landing on it could break it. Not only that, but this opens a good window for scripters, too. A "weapon" could be based on the destructibility property, so places could be based around smashing things with large hammers, and there would be no ability to spawnkill, since the hammers wouldn't work on your Humanoid health. Aside from time lost creating the update, there really aren't any downsides to this one. It opens windows for new places and is an all-around neat property to be able to utilize. -- Thanks for reading.
LindirOfImladris
#117631300Monday, November 11, 2013 5:43 AM GMT

If Roblox wants things to be more realistic like I believe they say they do, this is the way to go. This should definitely be optional.
ShenErzi
#117631388Monday, November 11, 2013 5:45 AM GMT

I already suggested this, like, less than an hour ago. http://www.roblox.com/Forum/ShowPost.aspx?PostID=117627951
colourings
#117631420Monday, November 11, 2013 5:46 AM GMT

You can easily do this with trigonometry.
ShiraWolven
#117632906Monday, November 11, 2013 6:19 AM GMT

This is a decent suggestion, but I'd still just use a frag script.
Ulrond
#117633236Monday, November 11, 2013 6:27 AM GMT

I like it. Support.
LunarEden
#117676961Monday, November 11, 2013 10:33 PM GMT

"If Roblox wants things to be more realistic like I believe they say they do, this is the way to go. This should definitely be optional." Yay! Support!
marcopolo444
#117677408Monday, November 11, 2013 10:38 PM GMT

no support. there's a fragmentation script made just for this that works just fine.
LunarEden
#117687757Tuesday, November 12, 2013 12:24 AM GMT

"I already suggested this, like, less than an hour ago." Oh. I'm sorry. I didn't know that this was a thing yet. In my defense, I suppose this is something used in games already that would be nice to have regardless.
LunarEden
#117706845Tuesday, November 12, 2013 3:48 AM GMT

"This is a decent suggestion, but I'd still just use a frag script." There are quite a few things in this game that can be done with a player-made script, but that doesn't mean that there shouldn't be an in-game feature for it. I also made mention of the idea of a property that affects how easily something is broken, and how that could be used in scripts. There's a lot to do with this idea.
Z007
#117709040Tuesday, November 12, 2013 4:17 AM GMT

No support. That's the style of RoBLOX. Obvious emphasis on BLOX, meaning BLOCKS. Although they are making some things "more realistic" like hinges, they're doing that because the current ones suck. This'd ruin many games, and overall would decrease the quality of Roblox. It'd be better as a script that you can use if you want to. Besides, there's already a script for this out.
Kincaid1
#117711490Tuesday, November 12, 2013 4:55 AM GMT

Support, it would add more realism to war games.
Z007
#117711661Tuesday, November 12, 2013 4:59 AM GMT

It'd also increase lag. A lot. If you want it, use the script.
LunarEden
#117713135Tuesday, November 12, 2013 5:36 AM GMT

"no support. there's a fragmentation script made just for this that works just fine." Not necessarily.
LunarEden
#117755566Wednesday, November 13, 2013 12:41 AM GMT

"No support. That's the style of RoBLOX." I don't think a game about being creative should have a style. "Besides, there's already a script for this out." It doesn't cover everything in my suggestion.
LunarEden
#117769165Wednesday, November 13, 2013 3:03 AM GMT

"Support, it would add more realism to war games." Definitely.
Z007
#117769378Wednesday, November 13, 2013 3:06 AM GMT

The name ROBLOX comes from the words "Robot" and "Blocks" mixed together. Also, this'd require huge, unnecessary optimization in order for it to work well.
Nigel217
#117798868Wednesday, November 13, 2013 9:07 PM GMT

Heh, I think Roblox's Game Engine can't take more.
TheCurrencyExchange
#117799702Wednesday, November 13, 2013 9:18 PM GMT

Have you not been seeing the advances, Nigel?
Klink46
#117800058Wednesday, November 13, 2013 9:22 PM GMT

The problem is some weapons use different damage things (if you know what I mean) There's no possible way for ROBLOX Studio to recognize if a weapon hit it OR if the weapon was an explosive. So, no support. ~Lel are you supposed to be an monklie?~
LunarEden
#117804554Wednesday, November 13, 2013 10:21 PM GMT

"It'd also increase lag. A lot. If you want it, use the script." Considering that it would display a 2D image whenever a part was broken, it wouldn't lag anymore than smoke, fire or sparkles do, which isn't that bad.
Z007
#117805440Wednesday, November 13, 2013 10:32 PM GMT

if you're suggesting a 2d image why not make it yourself and if it's 2d why the heck would it be worth making
LunarEden
#117835191Thursday, November 14, 2013 4:13 AM GMT

"Also, this'd require huge, unnecessary optimization in order for it to work well. " I doubt it.
Z007
#117835234Thursday, November 14, 2013 4:14 AM GMT

lol i said that before you said it'd be a 2d thing that isn't even worth making
DerProgrammierer
#117839280Thursday, November 14, 2013 5:42 AM GMT

"It doesn't cover everything in my suggestion." How doesn't it? Besides the obvious properties panel part. "Considering that it would display a 2D image whenever a part was broken, it wouldn't lag anymore than smoke, fire or sparkles do, which isn't that bad." Just for saying that, I now realize that you understand very of game development and computers. "lol i said that before you said it'd be a 2d thing that isn't even worth making" I'm not sure why you're making a big fuss or being 2D, you're making it seem like making things in 2D is easy. It's really not.

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