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EchoReaper
#117796094Wednesday, November 13, 2013 8:30 PM GMT

I've heard that local parts have issues with collision, but from what I've seen up to this point, they are working perfectly fine. I've inserted a model into the player's camera here: http://www.roblox.com/Argosy-place?id=15835880 and I'm not finding any bugs with the collision. Do these bugs I've been hearing about only happen when the client is processing a lot, when there are a large amount of parts, etc?
buddy249950
#117796905Wednesday, November 13, 2013 8:42 PM GMT

The collision problems are with cancollide false bricks.
EchoReaper
#117797254Wednesday, November 13, 2013 8:46 PM GMT

What specifically about non-CanCollide parts? My player walks through them perfectly fine, and they fall through the map if unanchored with no collision like normal.
Aerideyn
#117809623Wednesday, November 13, 2013 11:18 PM GMT

I have also never found any problems..
Sharksie
#117810943Wednesday, November 13, 2013 11:31 PM GMT

You won't find problems if you use them properly. By properly I mean treating the CurrentCamera as though it were a totally separate workspace and not expecting any local parts to ever interact with replicated parts. I think most people have problems when they try to weld from local part to rep part, or when they try to use things like local vehicles with a rep character.
Aerideyn
#117830511Thursday, November 14, 2013 3:08 AM GMT

Welding local parts to rep parts is fine, a local bodyForce object will apply a force through the weld to the rep part as expected - in fact one of my games does this to eliminate feedback bugs due to latency. But - of course the local part won't collide with rep parts, which is exactly how it should be. So the problem is more or less peoples understanding of local parts - not local parts themselves.
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#117830923Thursday, November 14, 2013 3:14 AM GMT

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buddy249950
#117830924Thursday, November 14, 2013 3:14 AM GMT

A couple of weeks ago when I was testing something for one of my games, I noticed unanchored local bricks don't fall like they should. I'm just going by observance.
kirkyturky12
#117843591Thursday, November 14, 2013 11:40 AM GMT

If you weld any cancollide false parts to your character, even if they are parented to Workspace, the character will "climb" the parts as you are walking. It's quite annoying.

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