The pun in the title stands for HUD studio. Before someone says you can already make HUDs, it's so time consuming and so tedious that it doesn't even matter. A HUD made in the studio applies to all games. Also, there will be a interface tab in the catalog, allowing for the distribution of UI/HUD. It would cost to make your UI/HUD public, we don't want nudity UI/HUDs on the market.
Let's get on with it, so, I would like to explain the interface, it could be integrated to ROBLOX studio 2013, or have it's own process and .exe. The first feature is dragging, you can drag by one mm, five mm, or ten mm. Mm is millimeters by the way. The second feature of this studio is resizing and recoloring, you can resize and recolor everything to be your favorite color. The final feature is presets and binds, preset items like an info approach, streamlined, or classic, info approach is giving how many errors are in the game, how much ping you have, the ping of other players on the server, important dev info, the streamlined has a very minimalistic look, smaller and digital everything. the centers of your screen are not cluttered with anything from the UI/HUD, and classic is the UI/HUD from 2008 or 2010. You can alter your health to have a digital and a circle health meter, and change the default text of everything.
Something that people want to do, is replace their UI/HUD elements with maybe a number counter for health, a specific way for the leaderboard to work, well I propose we can code with these UI/HUD things. Basically, if you want to alter the leaderboard to allow for hit l to bring up x info about players, then you can, if you want to code something where there is a warning for low health, you can do that. In my opinion, this would add easy to access data, allowing for less work.
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This applies to all games, EVERYTHING YOU VISIT. |