Osd3001Join Date: 2012-08-25 Post Count: 6614 |
Ready? Begin.
Second Digit (Prefix)
1 = Powerful (20% more damage, 12% knockback)
2 = Insane (14% more damage, 7% more speed)
3 = Broken (40% less damage, 16% size decrease)
4 = Crappy (24% less damage, 12% size decrease, 7% less speed)
5 = Legendary (40% more damage, 20% size increase, 14% speed increase, 30% knockback increase, Bonus: Sets cursed flames on your enemies)
6 = Slow (15% less speed)
7 = Mythical (33% more damage, 11% knockback bonus, Bonus:Sets enemies ablaze)
8 = Sleepy (60% less speed)
9 = Large (15% more size, 20% decreased speed)
0 = Dull (10% less damage)
First Digit (Weapon itself)
1 = Spoon (1 damage, 10 use time, 2 knockback, 5 size)
2 = Sniper Rifle (130 damage, 64 use time, 40 knockback, 40 size)
3 = Longsword (50 damage, 45 use time, 60 knockback, 60 size)
4 = Banana (20 damage, 2 use time, 10 knockback, 5 size Bonus; Stackable and eatable)
5 = SPAS-12 (30 * 8 damage (per bullet), 50 use time, 20 size 75 knockback)
6 = Bird corpse (2 damage, 2 use time, 1 knockback, 2 size)
7 = Excalibur (320 damage, 5 use time, 20 knockback, 85 size Bonus: Gives you a shield to protect you)
8 = Dismembered Arm (10 damage, 2 use time, 5 knockback, 20 size)
9 = Machine Gun (20 damage, 1 use time, 20 knockback, 60 size)
0 = AK-47 (50 damage, 8 use time, 30 knockback, 25 size)
If you want to do the math, here it is. (Hint, the higher the use number, the longer it takes for it to be used.)
Damage = if Damage increase, add decimal to damage number, you do the opposite for damage decrease
Use time = If use time increase, add decimal number to number, if decrease, do opposite.
Knockback = Same as damage, add if increased, subtract if decreased
Size = Same as knockback
NOTE: For the shotgun, the bullet damage and the amount of bullets increases too.
If you want a general idea on size, then 1 size is equal to 2 inches times the size number, then convert it into meters or feet.
For use time, if you want a general idea on that, one use time is equal to 0.5 seconds
For knockback, it would be 1 knockback equals 2 centimeters knocked back per knockback.
Use time Chart
1-6 Extremely fast
6-10 Fast
11-16 Medium
17-32 Slow
33-44 Snail
45-70 and beyond Extremely slow
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