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xSoulStealerx
#119657632Saturday, December 07, 2013 12:45 AM GMT

Hello fellow scripters, I came up with something quite fun with rope physics using verlet integration. Let's have a look shall we? http://www.roblox.com/Rope-physics-Swinging-spoderman-test-place?id=137727197
TheNickmaster21
#119657892Saturday, December 07, 2013 12:48 AM GMT

That is one of the most amazing places I've been too. However, to prove its relevance to the forum, you may want to go more in-depth on the scripting involved.
lazy_scripter
#119658384Saturday, December 07, 2013 12:54 AM GMT

sick
MrgamesNwatch
#119661227Saturday, December 07, 2013 1:28 AM GMT

Wow, i'm genuinely impressed, and it works perfectly. It's surprisingly easy to navigate with just these ropes, it controls quite nicely. Not to mention, ROPES! Best implementation I've seen. I could imagine a very interesting game using these. :3 ~The alpaca of the acting world.
celestala
#119664033Saturday, December 07, 2013 2:00 AM GMT

Simply amazing.
chaoticregandpledge
#119671926Saturday, December 07, 2013 3:31 AM GMT

That is amazing. It doesn't quite allow you to connect multiple people together without glitching, but it is quite smooth.
morash
#119676301Saturday, December 07, 2013 4:19 AM GMT

... That's pretty cool.
xSoulStealerx
#119687934Saturday, December 07, 2013 7:57 AM GMT

The problem with connecting multiple people is that they would have to share the same constraint and everyone has them locally, so it would become server-side and very buggy.
Quaternions
#119688513Saturday, December 07, 2013 8:20 AM GMT

I enjoy spodering thoroughly.
oseday
#119690666Saturday, December 07, 2013 10:17 AM GMT

It's totally awesome, nice job.
200AB
#119705289Saturday, December 07, 2013 4:59 PM GMT

*clap^math.huge)*
celestala
#119705374Saturday, December 07, 2013 5:00 PM GMT

^ What's with the lone parenthesis?
200AB
#119705376Saturday, December 07, 2013 5:00 PM GMT

That parentheses wasn't supposed to be there. :c Anyway, fantastic job!
Spectrabox
#119706058Saturday, December 07, 2013 5:11 PM GMT

This is really awesome, can you give us the basics on how you scripted it?
Oreology
#119706326Saturday, December 07, 2013 5:16 PM GMT

I KNEW IT! ITS CLIENT SIDED. Nice work.
xSoulStealerx
#119709792Saturday, December 07, 2013 6:02 PM GMT

Well the basic principle would be this: Have a straight line of points that store position, velocity and acceleration. Connect them in the right order with a constraint, keeping them a certain distance away from each other. Loop through the constraints in the update loop, solve the constraints and repeat this loop like 5-40 times so it won't stretch. Google for 'Verlet Integration' for more information.
awsumpwner27
#119765103Sunday, December 08, 2013 4:02 AM GMT

I noticed that when you swing from a certain height, you don't end up at that height again. Where do you think the energy of the swing goes? In Roblox, the only forces acting on the mass are gravity and the tension of the string. Does the stretchiness of the string have anything to do with it? Also, obligatory: how do i shot web
xSoulStealerx
#119788619Sunday, December 08, 2013 12:39 PM GMT

Yeah, stretchiness has to do with it. Also if the swing isn't perfect, as in it doesn't go in a perfect arc, some of the energy will go to the stretchiness. The air resistance multiplier is 0.997, so that affects it a little bit.
Hyp_nos
#121652218Monday, December 30, 2013 12:56 PM GMT

How'd you make that amazing Game?
angad2000
#165896679Monday, June 29, 2015 1:30 AM GMT

im ####### to make a spider man game wats the ########

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