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NovusTheory
#120510650Tuesday, December 17, 2013 10:56 PM GMT

Well you know consumables are coming out what about reccuring stuff? like someone buys a gamepass then after a month has to pay for it again it could be useful for like fake memberships in games, also really good for RPGS. Way more also like FPS. I know that's what gamepasses are for but this adds it differently how about if they don't pay you can have a script check no matter if they are on the game or not it can check if they still have that pass if not just downgrade their membership internally on your game. Thoughts?
CalebMcBlockz
#120510880Tuesday, December 17, 2013 10:59 PM GMT

Having to buy the game pass over and over would king of be a quick get rich scheme. Most people would make a free model game or upload a picture of a game saying it's there's... I think the other ideas are amazing!
NovusTheory
#120514992Tuesday, December 17, 2013 11:48 PM GMT

You can cancel the recur... and it costs more then a gamepass to make this
f00fc7c8_fox
#120515789Tuesday, December 17, 2013 11:57 PM GMT

You have to remember NBC can barely afford a thing Especially the price floors and the stupid currency rate because of it
CalebMcBlockz
#120518487Wednesday, December 18, 2013 12:29 AM GMT

Oh yes the price floor, I can't even afford anything...
DataStore
#120518910Wednesday, December 18, 2013 12:35 AM GMT

No support. You would be able to script this to occur when consumables come out by using "tick()" and DataStoreService.
RealPersa
#120525483Wednesday, December 18, 2013 1:51 AM GMT

How do you get a fake membership? ~مانند یک گانگستر واقعی~
KnightStudio
#120534043Wednesday, December 18, 2013 3:22 AM GMT

Scriptable. And here is how: Have a data persistence save value named "TimeLeft" When this person buys a consumable, it adds 2,635,200 seconds into the value. Then a script that counts down that value every single second of game play. When it reaches 3600 seconds, prompt the user to refill. Then again at 1,800 seconds. Then again at 900 seconds. When the timer hits 0 seconds, it cover your screen with a purchase screen. If you go another 600 seconds it kicks you out of the game. PM me if you would like me to make it. :D
DataStore
#120534387Wednesday, December 18, 2013 3:27 AM GMT

@Kisa, Or he could simply save what's returned by 'tick()' to a value, and everytime a player joins their saved time is deducted from the current time. You then translate that into days, and see if the amount of days passed > 30. There's no reason to make something that continuously updates a value, to say how long they've been in a game.
NovusTheory
#120573474Wednesday, December 18, 2013 10:33 PM GMT

I said when their NOT ONLINE the game... pay attention
DataStore
#120573830Wednesday, December 18, 2013 10:38 PM GMT

@Andrew, It's still scriptable by using tick() and data persistence.
NovusTheory
#120576111Wednesday, December 18, 2013 11:03 PM GMT

yes but they have to be online.... to get used on that
KnightStudio
#120622755Thursday, December 19, 2013 4:15 PM GMT

Andrew, purchases should not ever be made for a players account when they are not online. A kid could have all his currency taken away while he is gone. NO SUPPORT!
Notunknown99
#120624453Thursday, December 19, 2013 5:04 PM GMT

It would not be hard to make, provided Consumables come out. Over play time or over a set time. You underestimate the power of 'tick()' and 'wait(n)'...
NovusTheory
#120643824Thursday, December 19, 2013 10:43 PM GMT

Kisa you obviously did not understand.. i mean offline the game
NovusTheory
#120643840Thursday, December 19, 2013 10:43 PM GMT

AND THEY CAN CANCEL IT

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