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Well you know consumables are coming out what about reccuring stuff? like someone buys a gamepass then after a month has to pay for it again it could be useful for like fake memberships in games, also really good for RPGS. Way more also like FPS. I know that's what gamepasses are for but this adds it differently how about if they don't pay you can have a script check no matter if they are on the game or not it can check if they still have that pass if not just downgrade their membership internally on your game.
Thoughts? |
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Having to buy the game pass over and over would king of be a quick get rich scheme. Most people would make a free model game or upload a picture of a game saying it's there's... I think the other ideas are amazing! |
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You can cancel the recur... and it costs more then a gamepass to make this |
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You have to remember NBC can barely afford a thing
Especially the price floors and the stupid currency rate because of it |
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Oh yes the price floor, I can't even afford anything... |
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DataStoreJoin Date: 2012-02-07 Post Count: 8540 |
No support.
You would be able to script this to occur when consumables come out by using "tick()" and DataStoreService.
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RealPersaJoin Date: 2012-12-21 Post Count: 7124 |
How do you get a fake membership?
~مانند یک گانگستر واقعی~ |
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Scriptable.
And here is how:
Have a data persistence save value named "TimeLeft"
When this person buys a consumable, it adds 2,635,200 seconds into the value.
Then a script that counts down that value every single second of game play.
When it reaches 3600 seconds, prompt the user to refill.
Then again at 1,800 seconds.
Then again at 900 seconds.
When the timer hits 0 seconds, it cover your screen with a purchase screen.
If you go another 600 seconds it kicks you out of the game.
PM me if you would like me to make it. :D |
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DataStoreJoin Date: 2012-02-07 Post Count: 8540 |
@Kisa,
Or he could simply save what's returned by 'tick()' to a value, and everytime a player joins their saved time is deducted from the current time. You then translate that into days, and see if the amount of days passed > 30. There's no reason to make something that continuously updates a value, to say how long they've been in a game. |
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I said when their NOT ONLINE the game... pay attention |
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DataStoreJoin Date: 2012-02-07 Post Count: 8540 |
@Andrew,
It's still scriptable by using tick() and data persistence.
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yes but they have to be online.... to get used on that |
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Andrew, purchases should not ever be made for a players account when they are not online.
A kid could have all his currency taken away while he is gone.
NO SUPPORT! |
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It would not be hard to make, provided Consumables come out. Over play time or over a set time. You underestimate the power of 'tick()' and 'wait(n)'... |
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Kisa you obviously did not understand.. i mean offline the game |
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