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TigerCaptain
#120533086Wednesday, December 18, 2013 3:12 AM GMT

There are so many different things with math. math.sin (cos and tan) math.random() math.min math.max math.floor 2 + 2 4*16 8^2 etc. I recently looked at the rope physics game, and I talked to the creator. He said the ropes were purely CFramed, and there were no welds or glue or anything else. I Googled the thing he talked about: "Verlet Integration" and I found it very interesting. I understand the basic concept of how the laws of physics and how even an anchored part can move based off of its velocity, but that's where constraints come into play. Essentially, it tells a part where it can and cannot go, and otherwise lets it free roam. I understand the concept, but not the math behind it. I tried this on Studio, but when I plugged it in the part flew away exponentially :/ any help?
noobertuber
#120542153Wednesday, December 18, 2013 5:46 AM GMT

Not having seen the code in question, all of the following is conjecture. I presume that what you did involves the dot product which, when used with a unit vector, tells how far a vector extends in a certain direction. As it is going farther and father away, I think you just have your sign wrong. Multiply your dot product by -1. -God Bless-
MrNicNac
#120551563Wednesday, December 18, 2013 2:03 PM GMT

"I understand the concept, but not the math behind it." "Verlet integration" -> Calculus.
Alyte
#120563790Wednesday, December 18, 2013 8:06 PM GMT

i dont get it in maths all the symbols that there are and the equation it doesnt even tell u what the variables are ur meant to automatically knoww....wat? math sux
TigreBlood
#120569859Wednesday, December 18, 2013 9:43 PM GMT

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Alyte
#120619755Thursday, December 19, 2013 2:29 PM GMT

hi SB skiddie

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