All I know is, I like my system; testing new modules to go with the framework is a relative breeze; in a live game (on a game server), if an error happened, and I had an exception reporter website where I could send error reports to, I could prompt the user and say an error has occurred, and they could add some extra information to say about what they were doing when the error happened, instead of the game simply ceasing to work, and me having to do a lot of guesswork as to what is causing the problem. |