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xPRESIDENTx
#121975746Thursday, January 02, 2014 3:15 AM GMT

So I found out that if you constantly request something that is roblox locked and then in a seperate script you can turn roblox lock off. I guess if you request something so many times it break roblox locked. for i=1,9999 do game.CoreGui:findFirstChild("Nothing") --Requesting something from CoreGui end --[[The top loop requests for access to core gui 9999 times, if you copy that script but instead turning off Roblox locked, it works. They obviously must be in seperate scripts.]]
xPRESIDENTx
#121975899Thursday, January 02, 2014 3:17 AM GMT

This works for anything. If it doesnt work then the scripts probably were not async
NVI
#121975935Thursday, January 02, 2014 3:17 AM GMT

Sounds interesting. I'd test it myself but I don't have Roblox on my laptop.
misgav11
#121975962Thursday, January 02, 2014 3:17 AM GMT

huuuu? pls tell me that can make guest talk..
xPRESIDENTx
#121976484Thursday, January 02, 2014 3:22 AM GMT

I havent tried, but you probably could. I hope this gets in the right hands. Sorry if I accidentally showed to much to the open public but theres no other way of showing it to the right people.
Avner
#121976520Thursday, January 02, 2014 3:23 AM GMT

English? What does it really do.
misgav11
#121976854Thursday, January 02, 2014 3:26 AM GMT

i tried it and it get me roblox error :/
xPRESIDENTx
#121976929Thursday, January 02, 2014 3:27 AM GMT

Not exactly sure, I think that if theres two requests at the same time one gets denied and one goes through but goes through un filtered? Idk if that makes sense but yeah thats what I think
misgav11
#121977042Thursday, January 02, 2014 3:28 AM GMT

did you tested it?
VaktovianMenace
#121977088Thursday, January 02, 2014 3:28 AM GMT

Won't that just crash your computer because you did not add a wait() to the loop?
misgav11
#121977151Thursday, January 02, 2014 3:29 AM GMT

^no, its not infinite loop
xPRESIDENTx
#121977278Thursday, January 02, 2014 3:30 AM GMT

No, it will draw lag for less then a milisecond. And yes, it takes a couple of tries to get the scripts async.
Merely
#121977662Thursday, January 02, 2014 3:34 AM GMT

You're saying that if you have one thread that is running that loop, another thread is able to index the RobloxLocked object and set any of its properties?
xPRESIDENTx
#121978611Thursday, January 02, 2014 3:43 AM GMT

Yeah, I figured this out awhile ago I just now remembered it.
xPRESIDENTx
#121978864Thursday, January 02, 2014 3:45 AM GMT

The amount of loops does not matter, I just entered 9999 to give it more of a chance of getting it.
misgav11
#121978987Thursday, January 02, 2014 3:46 AM GMT

math.huge? c: or better yet game:GetService("RunService").Stepped C:?
NVI
#121979036Thursday, January 02, 2014 3:47 AM GMT

Do you really need to put them in separate scripts? Why can't you just try this? for i=1,100000 do if pcall(function() game.CoreGui:FindFirstChild("pootis") end) then break end end --now, according to you, you have access to game.CoreGui
xPRESIDENTx
#121979202Thursday, January 02, 2014 3:48 AM GMT

You must turn roblox locked off at percisely the same exact time as you send an invalid request, im guessing it overights the filter for roblox locked? idk.
xPRESIDENTx
#121979298Thursday, January 02, 2014 3:49 AM GMT

Wait disregard all of this, I had a plugin run this, I forgot plugins have access to that stuff.
misgav11
#121979412Thursday, January 02, 2014 3:50 AM GMT

^LOL, i hate you for wasting my 54 seconds of my life.
Merely
#121981908Thursday, January 02, 2014 4:18 AM GMT

U_U
TheLuaWeaver
#121981969Thursday, January 02, 2014 4:19 AM GMT

^my response exactly. ~LuaWeaver; Programmer, gamer, developer.
[rfa#hidefromsearch]
#121982007Thursday, January 02, 2014 4:20 AM GMT

[rfa#hidefromsearch]
RyanDolan123
#121982026Thursday, January 02, 2014 4:20 AM GMT

^
MettaurSp
#121982212Thursday, January 02, 2014 4:22 AM GMT

Wat pres o3o

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