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Zuka
#1220385Wednesday, June 04, 2008 10:00 PM GMT

Got a question about scripting? Ask here. I'll answer the advanced questions, Agent can do the basic ones.
FlashJoeW
Top 100 Poster
#1220401Wednesday, June 04, 2008 10:01 PM GMT

I suggest we use one thread, and let the other sink, i hate that double thread glitch
Zuka
#1220472Wednesday, June 04, 2008 10:05 PM GMT

Yeah, this one. I made a typo in the first one, fixed it just in time, but it ended up posting both versions.
supermario444
#1220527Wednesday, June 04, 2008 10:07 PM GMT

Basic: How do I change the reload time? :P Jkjk Is there a way to make transparent particles?
lavamaster
#1220714Wednesday, June 04, 2008 10:22 PM GMT

wuts the function of a gravitational pull
Jormax
#1220810Wednesday, June 04, 2008 10:27 PM GMT

lava, it is a force. Can you fix this? Yes, i edited it. I am wondering if you Agent can get it to work: wait(1) ------------------------ axelvl = 100 --This is the damage given to the tree. treeMoney = 25 --this is how much money you get for felling a tree resettime = 1 -- this is how long it takes after the axe hit a tree until it works again. Avoid setting it to 0 ------------------------ Tool = script.Parent ting = 0 --this is my debounce function hit() print("hitting") local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Slash" anim.Parent = Tool end function onActivated() if not Tool.Enabled then return end Tool.Enabled = false hit() Tool.Enabled = true end function onTouched(hitt) -- print("touched something") if ting == 0 then ting = 1 if hitt.Parent.Name == "Rock" then c = math.random(1,3) if c = 1 then -- print("touched tree") user = game.Players:findFirstChild(Tool.Parent.Name) user.leaderstats.Money.Value = user.leaderstats.Money.Value + treeMoney --add money to the dude with the axe r = game.Lighting.Yes:clone() r.Position = hitt.Position r.Parent = game.Workspace wait(resettime) end if c = 2 then r = game.Lighting.No:clone() r.Position = hitt.Position r.Parent = game.Workspace wait(1) end if c = 3 then r = game.Lighting.No:clone() r.Position = hitt.Position r.Parent = game.Workspace wait(1) end end ting = 0 end end Tool.Activated:connect(onActivated) connection = Tool.Handle.Touched:connect(onTouched)
Constructor
#1220874Wednesday, June 04, 2008 10:32 PM GMT

Would it be possible to create no-tool power suits? I remember in the old Builderman Suite Hotel, they had people that would change on the buttons that you pushed. Could somebody use that method to create different powers to be used if there was a certain object in a person? Sorry I couldn't be all that descriptive.
Troyg12
#1220957Wednesday, June 04, 2008 10:38 PM GMT

Well,i need help with this function theres a connection at the very end of script,this is the only part in need of fixing __________________ function blow(hit) local humanoid = hit.Parent:findFirstChild("Zombie") local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character if humanoid~=nil and humanoid ~= hum and hum ~= nil then local b = Instance.new("Model") local c = Instance.new("Humanoid") local a = Instance.new("Part") c.Parent = game.Workspace a.Parent = b c.Parent = b a.Name = "Head" a.Size = Vector3.new(1, 1, 1) a.Position = humanoid.Parent.Head.Position b.Name = " "..damage.." " tagHumanoid(humanoid, vPlayer) humanoid.Health = humanoid.Health - damage wait(1) untagHumanoid(humanoid) b:Remove() end end
lavamaster
#1221438Wednesday, June 04, 2008 11:11 PM GMT

explain me the robloxian universe and how we can break the barrier of our skys :p
supermario444
#1221490Wednesday, June 04, 2008 11:14 PM GMT

LOL =d
Theory
#1221513Wednesday, June 04, 2008 11:15 PM GMT

rand = 7 p = speaker.userId if speaker.Backpack:findFirstChild("GunName") ~= nil then b = rand * p[1] local m = Instance.new("Message") m.Text = "Your code is: " ..b m.Parent = speaker wait(3) m.Parent = nil I want it to be ontouched or onclicked, I tried to make it onclicked, but when I clicked it, NOTHING happened
galisprayo
#1221526Wednesday, June 04, 2008 11:16 PM GMT

i want it so pople turn into a ball when they enter..
Zuka
#1224043Thursday, June 05, 2008 1:36 AM GMT

Gravitational pull in ROBLOX: -196.2 units. I have no idea what type of unit its even in, but its something like a Newton. If you put BodyForce in a brick with 0, 196.2 * brick:GetMass(), 0 force, it will float and not come down. This doesn't work on a character, Humanoids mess it up.
SilverBreegull
#1224066Thursday, June 05, 2008 1:37 AM GMT

Can you edit this script? It's not mine, I just want to make it so it doesn't auto dig, and you have to keep clicking a certain time for the target to disappear. -- Furnace (clockworks help!) bin = script.Parent halt = false function onButton1Down(mouse) local hit = mouse.Target if (hit == nil) or (halt == true) then return end halt = true mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" bin.Ping:play() if (hit.Name == "Brick") then while hit.Transparency <= 1 do hit.Transparency = hit.Transparency + 0.2 wait(0.10) end wait(0.10) hit.Parent = nil end wait(0.10) halt = false mouse.Icon = "rbxasset://textures\\GunCursor.png" end function onSelected(mouse) --print("Action Tool Selected") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected)
DingDong272
Top 100 Poster
#1224470Thursday, June 05, 2008 1:59 AM GMT

Hm, can I join the help thread? Or would that mess up your pretty title?
galisprayo
#1224677Thursday, June 05, 2008 2:12 AM GMT

lol, nice 1 dingdong XD
N2KC
#1225934Thursday, June 05, 2008 4:01 AM GMT

If you could help me... It would be on... THE MOTOR OBJECT. ._.
Shorty2315
#1226210Thursday, June 05, 2008 4:23 AM GMT

I'm trying to make a gun for that when you shoot something it breaks its joints. I've tried everything I could think of and i can't seem to get it to work. Any help?
LuigiFan
#1226317Thursday, June 05, 2008 4:31 AM GMT

Explain how to use math.sin and math.cos in some detail so I can understand, lol. -LF
lavamaster
#1226471Thursday, June 05, 2008 4:44 AM GMT

explain to me the functions of the sparkles falling so i can make it at least like explode :3
Odeaso
#1226520Thursday, June 05, 2008 4:47 AM GMT

Ok so i have an onclicked script made a brick for it and everything now, how do i make it sumbit text just to the player that steps on it
Synthesis29
#1227025Thursday, June 05, 2008 6:05 AM GMT

Hmm, If you have seen the gremlin, Then how do I get the wings to come out like that?
Synthesis29
#1227038Thursday, June 05, 2008 6:09 AM GMT

And how do you make a brick look at a person? Script-Wise.
PlaceRebuilder
#1227069Thursday, June 05, 2008 6:18 AM GMT

Why doesnt the "easy" save/load sys work?
Magnekyou
#1227365Thursday, June 05, 2008 7:24 AM GMT

Im making my obsticle course and I want to make the cps go in order. I heard that you need to insert them in order. Also I try to change the color of the cps and it doesnt change. Also when I change the name, i go on the server and the name isnt changed! I don't know how to do all this! Help!

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