HaxHelperJoin Date: 2009-12-19 Post Count: 1208 |
notably when scaling them up
it's not even close
(diary entry #42) |
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HaxHelperJoin Date: 2009-12-19 Post Count: 1208 |
seriously, looks how bad this is
imgur/a/h9PCM |
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Oh, don't forget to leave out the cylinder. Also, great job on the map you're making -- looks nice.
Your best bet would be to recreate that sphere out of wedges if you absolutely have to have a sphere that size, with collision, in your survival game. |
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Can't you use the Part.Shape="Ball" O_O
♫♪ repeat wait() until game.Players.FrozenSmite.HasALife == true ♪♫ |
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DrHaximusJoin Date: 2011-11-22 Post Count: 8410 |
Frozen you're stupid. |
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Well someone is mean
♫♪ repeat wait() until game.Players.FrozenSmite.HasALife == true ♪♫ |
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celestalaJoin Date: 2013-05-22 Post Count: 7061 |
And someone does not belong here.
(@Frozen in-case of late response) |
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Ok? What a great community this is
♫♪ repeat wait() until game.Players.FrozenSmite.HasALife == true ♪♫ |
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hmm... well if the offset of the collision is consistent you could set the visible spheres cancollide to false and then instance new onces of the sames size at a slightly lower position to match with where it's supposed to collide? Though really you _shouldn't_ have to do anything, but roblox probably wont do anything about it quickly. |
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hmmm, this could be related to roblox doing collisions in a very spherical fashion while the polygons that make up ball a larger becoming overall less roundish. Something like that maybe? I have the idea in my head, but i can't find the words.
*takes off detective hat and speculation glasses* |
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HaxHelperJoin Date: 2009-12-19 Post Count: 1208 |
your first suggestion won't work because the collision aligns at the vertices of the rendered model, meaning that one at a lower position will cause a lot of clipping
I think I'm going to try and create my own collision model out of wedges or something |
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Yeah, i see.... you might have to do that then :\
just ridiculous though, doing something like that for simple hills, lol. |
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PhokiusV3Join Date: 2013-05-07 Post Count: 805 |
And zat isch why whey yoosh die formfactor setting of za brick to "Sphere"! |
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How big are you making those spheres? I'm not having any problems with a size 150 sphere. |
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HaxHelperJoin Date: 2009-12-19 Post Count: 1208 |
around 350x350
it shouldn't really happen |
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kubuto2Join Date: 2008-07-16 Post Count: 1275 |
You really shouldn't be using balls to make a map, a lot of users hate going up and down those things. |
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Did you change any properties other than the size that would affect collisions? I'm still not having any problems, even with a Size 600 sphere.
imgur GLZOp56 |
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@kub: The only time when they're a problem is when you have those weird people who make their whole map out of spheres. When they're used in moderation, they're perfectly fine. |
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MettaurSpJoin Date: 2010-03-20 Post Count: 3179 |
Almost as bad as the obnoxiousness that is that transparency bug Toshir0z posted about yesterday. lol |
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MettaurSpJoin Date: 2010-03-20 Post Count: 3179 |
The difference might be caused by a rendering setting such as quality, though I doubt it. |
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odd... i could have sword i scaled it up to around 500 or so and it was fine. Went made with the resize tool and went up to 1000. was terrible, went back to 500 and now it's crap again.... Got to do some tests now :| |
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@gamesNwatch: I scaled the sphere I'm using up to 1000 without any collision problems. Are you using CmdUtl to resize it or something?(I'm using the default ROBLOX resize tool)
Take it and see if you have any issues:
http://www.roblox.com/1000-sized-sphere-item?id=141522094
If you have issues, then it might be something in the settings. If not, then it's most likely another issue. |
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Guess what! Looks like it's possible to break sphere scaling somehow, both are the same size, both are "Ball", but the brown one is from a different game and the gray one is the one i've been resizing.
http://prntscr.com/2hglqc |
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