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HaxHelper
#122575679Tuesday, January 07, 2014 11:58 PM GMT

notably when scaling them up it's not even close (diary entry #42)
HaxHelper
#122581958Wednesday, January 08, 2014 12:59 AM GMT

seriously, looks how bad this is imgur/a/h9PCM
EchoReaper
#122582167Wednesday, January 08, 2014 1:01 AM GMT

Oh, don't forget to leave out the cylinder. Also, great job on the map you're making -- looks nice. Your best bet would be to recreate that sphere out of wedges if you absolutely have to have a sphere that size, with collision, in your survival game.
FrozenSmite
#122583370Wednesday, January 08, 2014 1:14 AM GMT

Can't you use the Part.Shape="Ball" O_O ♫♪ repeat wait() until game.Players.FrozenSmite.HasALife == true ♪♫
DrHaximus
#122583453Wednesday, January 08, 2014 1:14 AM GMT

Frozen you're stupid.
TheNickmaster21
#122583466Wednesday, January 08, 2014 1:15 AM GMT

^Wut
TheNickmaster21
#122583516Wednesday, January 08, 2014 1:15 AM GMT

Arghagh, Late post...
FrozenSmite
#122583619Wednesday, January 08, 2014 1:16 AM GMT

Well someone is mean ♫♪ repeat wait() until game.Players.FrozenSmite.HasALife == true ♪♫
celestala
#122583896Wednesday, January 08, 2014 1:19 AM GMT

And someone does not belong here. (@Frozen in-case of late response)
FrozenSmite
#122584120Wednesday, January 08, 2014 1:21 AM GMT

Ok? What a great community this is ♫♪ repeat wait() until game.Players.FrozenSmite.HasALife == true ♪♫
MrgamesNwatch
#122584184Wednesday, January 08, 2014 1:22 AM GMT

hmm... well if the offset of the collision is consistent you could set the visible spheres cancollide to false and then instance new onces of the sames size at a slightly lower position to match with where it's supposed to collide? Though really you _shouldn't_ have to do anything, but roblox probably wont do anything about it quickly.
MrgamesNwatch
#122584860Wednesday, January 08, 2014 1:28 AM GMT

hmmm, this could be related to roblox doing collisions in a very spherical fashion while the polygons that make up ball a larger becoming overall less roundish. Something like that maybe? I have the idea in my head, but i can't find the words. *takes off detective hat and speculation glasses*
HaxHelper
#122585915Wednesday, January 08, 2014 1:39 AM GMT

your first suggestion won't work because the collision aligns at the vertices of the rendered model, meaning that one at a lower position will cause a lot of clipping I think I'm going to try and create my own collision model out of wedges or something
MrgamesNwatch
#122586135Wednesday, January 08, 2014 1:41 AM GMT

Yeah, i see.... you might have to do that then :\ just ridiculous though, doing something like that for simple hills, lol.
PhokiusV3
#122586396Wednesday, January 08, 2014 1:44 AM GMT

And zat isch why whey yoosh die formfactor setting of za brick to "Sphere"!
EchoReaper
#122586592Wednesday, January 08, 2014 1:46 AM GMT

How big are you making those spheres? I'm not having any problems with a size 150 sphere.
HaxHelper
#122586897Wednesday, January 08, 2014 1:49 AM GMT

around 350x350 it shouldn't really happen
kubuto2
#122586925Wednesday, January 08, 2014 1:49 AM GMT

You really shouldn't be using balls to make a map, a lot of users hate going up and down those things.
EchoReaper
#122587124Wednesday, January 08, 2014 1:51 AM GMT

Did you change any properties other than the size that would affect collisions? I'm still not having any problems, even with a Size 600 sphere. imgur GLZOp56
EchoReaper
#122587209Wednesday, January 08, 2014 1:52 AM GMT

@kub: The only time when they're a problem is when you have those weird people who make their whole map out of spheres. When they're used in moderation, they're perfectly fine.
MettaurSp
#122587606Wednesday, January 08, 2014 1:56 AM GMT

Almost as bad as the obnoxiousness that is that transparency bug Toshir0z posted about yesterday. lol
MettaurSp
#122587757Wednesday, January 08, 2014 1:57 AM GMT

The difference might be caused by a rendering setting such as quality, though I doubt it.
MrgamesNwatch
#122587957Wednesday, January 08, 2014 1:59 AM GMT

odd... i could have sword i scaled it up to around 500 or so and it was fine. Went made with the resize tool and went up to 1000. was terrible, went back to 500 and now it's crap again.... Got to do some tests now :|
EchoReaper
#122588387Wednesday, January 08, 2014 2:04 AM GMT

@gamesNwatch: I scaled the sphere I'm using up to 1000 without any collision problems. Are you using CmdUtl to resize it or something?(I'm using the default ROBLOX resize tool) Take it and see if you have any issues: http://www.roblox.com/1000-sized-sphere-item?id=141522094 If you have issues, then it might be something in the settings. If not, then it's most likely another issue.
MrgamesNwatch
#122588527Wednesday, January 08, 2014 2:05 AM GMT

Guess what! Looks like it's possible to break sphere scaling somehow, both are the same size, both are "Ball", but the brown one is from a different game and the gray one is the one i've been resizing. http://prntscr.com/2hglqc

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