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08C
#123237183Thursday, January 16, 2014 2:53 AM GMT

A great idea would be to add a global table. And no, not like `shared` or _G. I mean like a table that interacts from all servers (under the game's domain of course). Like a data bank, but for all servers. I know, I'm horrible at explaining. But I'm sure anybody with an IQ of over 3 could pick out my point. It would be great for mock websites and mock apps (like messaging each other from other servers). Think it over ROBLOX. I'm sure with all the maintnense you're doing, you could squeeze in a perk for the scripters instead of LMaDers
celestala
#123237372Thursday, January 16, 2014 2:55 AM GMT

>HTTP service Make it yourself.
digpoe
#123268445Thursday, January 16, 2014 6:55 PM GMT

... DataStores you moron.
Notunknown99
#123273360Thursday, January 16, 2014 8:25 PM GMT

@digpoe: Are they in the infamous "Coming soon! ~Sorcus" stage still?
NVI
#123274661Thursday, January 16, 2014 8:48 PM GMT

This is a terrible idea. Servers don't work like that.
stravant
Forum Moderator
#123275523Thursday, January 16, 2014 9:00 PM GMT

If you actually think about what it would mean then you realize that it's not reasonable. Client 1: local tb = {a = 3} _SuperG.Data = tb Then, at the same time: Client 2 _SupreG.Data.a = 8 Client 3: _SuperG.Data.a = 5 What should happen? And that's just one example. When you get down to the actual details of it, you realize that such a table would actually be totally useless for anything moderately complex, or at least it would only be as useful as the existing methods of communication, because you wouldn't be able to do anything too non-obvious with it without running into concurrency issues and what not.

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