of     1   

NerdyTea
#123483707Sunday, January 19, 2014 6:18 AM GMT

Okay, so I'm trying to wrap my head around this: game.Players.PlayerAdded:connect(function(player) game.ServerStorage.PlrData:Clone(player) end) The PlrData I am referring to is a Configuration object with one Model object inside. I've tried testing it by getting off ROBLOX Studio and going to the place with the script with a notification I already scripted to check if the object is in the player. Any help?
Goulstem
#123488932Sunday, January 19, 2014 7:58 AM GMT

Clone the model that's inside the player into the clone.
Vyxium
#123489997Sunday, January 19, 2014 8:28 AM GMT

try adding: repeat wait() until game.Players.LocalPlayer.Character ~= nil that way it pauses the script until your character is loaded in case it tries to clone it before your character has loaded completely
NerdyTea
#123527967Sunday, January 19, 2014 8:06 PM GMT

Thanks, you guys. But I think I'll just use Instance.new instead.

    of     1