Okay, so I'm trying to wrap my head around this:
game.Players.PlayerAdded:connect(function(player)
game.ServerStorage.PlrData:Clone(player)
end)
The PlrData I am referring to is a Configuration object with one Model object inside. I've tried testing it by getting off ROBLOX Studio and going to the place with the script with a notification I already scripted to check if the object is in the player.
Any help? |