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Rocky28447
#123544587Sunday, January 19, 2014 10:50 PM GMT

I have an awesome idea for a VERY useful plugin. I dub it; "The Model Separator". It would be very useful for anyone who develops highly CFramed things that have bricks inside other bricks. Essentially the main idea is that you select a model and the plugin would separate all the bricks in that model while maintaining shape, useful for selecting a single part and changing its color or adding a decal to it. Of course some people will post in the down below "Can't you just use the explorer for that?", and the answer is no, not for models with tons of parts in it, such as 1k plus. And then, after you finish working with it and you deselect the model, the plugin automatically places all bricks back to their original position. This would be especially useful to me, because I have recently began using .obj importers and making highly detailed things. The reason I would need this is because the importer doesn't auto color, and being that it makes everything out of wedges that are highly CFramed, it is very hard to change the bricks' color. Tell me what you think in the down below. I hope a plugin developer sees this and decides to make it, thanks!
MrgamesNwatch
#123544742Sunday, January 19, 2014 10:52 PM GMT

alt+click allows you to select parts within models. No need a for a plugin. alt+Shift+click to select multiple parts.
Rocky28447
#123544970Sunday, January 19, 2014 10:54 PM GMT

You obviously didn't read the whole thing, if you did, you'd know that you would use this for models that have bricks inside each other. And when you have that, it is nearly impossible to select the brick you want.
suremark
#123547793Sunday, January 19, 2014 11:21 PM GMT

I doubt anybody would be willing to make a plugin for that :\ Most people don't run into that type of problem.
MrgamesNwatch
#123549605Sunday, January 19, 2014 11:40 PM GMT

Why would you parent parts to parts? They're not meant to be a container.
suremark
#123549837Sunday, January 19, 2014 11:43 PM GMT

No, that's not what he's talking about. He means parts that intersect each other.
MrJoeyJoeJoey
#123551679Monday, January 20, 2014 12:06 AM GMT

I Still dont understand what you are trying to accomplish. I see no use for this. WHy would you sperate the model?
magnalite
#123564092Monday, January 20, 2014 2:14 AM GMT

Rocky just make your importer support mtl files. It really isn't hard.
morash
#123586069Monday, January 20, 2014 6:16 AM GMT

"plugin would separate all the bricks" There are lots of definitions for that: 1) Blow up the model so that all the parts are stretched 2) Literally dissect the model pulling out all the parts aka. Ungroup 3) Signal out parts
Goulstem
#123592633Monday, January 20, 2014 9:13 AM GMT

for i,v in pairs(game.Workspace:GetChildren()) do if v:IsA("Model") then v:BreakJoints() end end Problem solved x)
AndroidKitKat
#123592734Monday, January 20, 2014 9:17 AM GMT

...wat? EOS db 0x00 ;End of String Marker
VisualCSharp
#123594294Monday, January 20, 2014 11:54 AM GMT

^
MrgamesNwatch
#123630643Monday, January 20, 2014 8:56 PM GMT

Hooray for ambiguous wording!
Rocky28447
#123750813Wednesday, January 22, 2014 4:14 AM GMT

GUYS. THIS IS NOT A HARD CONCEPT. IT IS A PLUGIN. THAT SEPARATES PARTS. WITHOUT BREAKJOINTS. WITHOUT EXPLOSIONS. IT SINGLES OUT. EVERY. PART. This is not rocket science. It's plugin science.
MrgamesNwatch
#123752281Wednesday, January 22, 2014 4:32 AM GMT

so it ungroups them? does it select the part you click inside a model? does it somehow grab parts physically within other parts?(which i might add is useless since you can't see the part therefore it doesn't need to exist). Parts parented to parts? Idk, it seems you've ruled any interpretations of the topic.
Rocky28447
#123752376Wednesday, January 22, 2014 4:34 AM GMT

Ok. Let me dumb this down. TWO PARTS. INTERSECTED. PLUGIN PULL APART. EASY SELECT.
MrgamesNwatch
#123752624Wednesday, January 22, 2014 4:36 AM GMT

Can't you do that already? select the part, use the axis tool, and drag. How exactly does it separate the parts? What's the use, it can't know what direction you want to separate them or how.
Netblaze
#123752782Wednesday, January 22, 2014 4:38 AM GMT

not very useful, if you actually want to c-frame without selection the entire model, just un-group the parts in another place, when you be finished, group and move to the area. simple enough.
Rocky28447
#123752784Wednesday, January 22, 2014 4:38 AM GMT

Ok, that last one was my bad, forgot to explain the rest. Fifteen parts. Plugin memorize position. Plugin pull apart. You change color/reflectance/transparency. You deselect. Plugin put back together. Simple.
MettaurSp
#123752814Wednesday, January 22, 2014 4:39 AM GMT

It is for when you do not want to do it systematically with the explorer. Just moves parts to somewhere accessible by mouse temporarily allowing customization with other possible plugins before moving them back.
Rocky28447
#123752863Wednesday, January 22, 2014 4:40 AM GMT

@ABOVE YES! FINALLY SOMEONE WHO UNDERSTANDS THE CONCEPT!
MrgamesNwatch
#123752939Wednesday, January 22, 2014 4:41 AM GMT

Oh, so it kind of 'explodes' the model so all the parts are easily accessible. Now I can see the use for that.
Rocky28447
#123752991Wednesday, January 22, 2014 4:41 AM GMT

I mean really. Who would want to sift through 1500 parts when they are all intersected just to change the color of 1 part. Time = wasted. Time = gone. Time = no come back.
Rocky28447
#123753049Wednesday, January 22, 2014 4:42 AM GMT

YES. YES. WE ARE ALL FINALLY ON THE SAME PAGE! Me happy. Me a very happy little boy. :D
MrJoeyJoeJoey
#123791344Wednesday, January 22, 2014 10:00 PM GMT

You are a little boy if you went berserk after we dident understand what you went. And I still dont see why you cant just use the drag tool and move the parts that are in the way/you want away and put them back.

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