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makerror
#123628332Monday, January 20, 2014 8:31 PM GMT

Since it's impossible with local script to acess other client GUIs, what's the best/smoothest way to make "global" GUI?
StealthKing95
#123631827Monday, January 20, 2014 9:08 PM GMT

just let a server script run a loop through the players and change everyones gui. However, next time go to scripting helpers
Fluffmiceter
#123649938Tuesday, January 21, 2014 12:11 AM GMT

^Couldn't you use remoteevents?
StealthKing95
#123686936Tuesday, January 21, 2014 12:14 PM GMT

Yeah good point. The FireAllClients method. However as a concept its exactly the same, just less work
makerror
#123698774Tuesday, January 21, 2014 5:52 PM GMT

I need to render those gui positions and server doesn't render... Is it the best method to transfer data between clients with RemoteEvent? I've never used something like BindableEvents or functions, my script: -- server script(inside ServerScriptService) local event = script.RemoteEvent event:FireAllClients("test") -- local script(inside player) game.ServerScriptService.Script.RemoteEvent.Event:connect(function(arg) print("Test "..arg) end) No errors, it won't print anything
makerror
#123700327Tuesday, January 21, 2014 6:21 PM GMT

nvm, i think everything is fixed now

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