bloccoJoin Date: 2008-08-14 Post Count: 29474 |
Us scripters should have an onJointsBroken event and an onJointsMade event. It will make some games easier. Also, it will respond with the parts that have broken joints, or the parts that have made joints. This will surely revolutionize games.
We could make a game where you crash your car, and when it starts crashing, we could put a camera over the car for a cool effect.
Whoever thinks this will be a cool effect can reply with a good opinion on it.
--blocco |
|
INVAREXJoin Date: 2008-01-25 Post Count: 203 |
good... yes... but im sure theres a way to do it... simply... if the cars parts are missing a snap or weld, the script activates and puts camera's coordinate frame above car... i hope this helps! |
|
INVAREXJoin Date: 2008-01-25 Post Count: 203 |
i could probrably make u a script for it if u want |
|
bloccoJoin Date: 2008-08-14 Post Count: 29474 |
nah, i don't want YOUR scripts. I want to make a script myself. I just want them to implement those events. Because they screwed up Studio in the last update. |
|
WyomingJoin Date: 2008-02-05 Post Count: 8453 |
@Brady, we're not just talking Weld objects etc here, often cases where you would want to check the surface connections etc can be quite tricky. It shouldn't be too hard to make, they have the code for Breaking these edges on explosions, when BreakJoints() is used etc, if they can trigger it up to an event, it'll be very useful. |
|
|
bloccoJoin Date: 2008-08-14 Post Count: 29474 |
Anyone else think this is a great idea? |
|
bloccoJoin Date: 2008-08-14 Post Count: 29474 |
Anyone?
A.K.A. BUMP |
|
INVAREXJoin Date: 2008-01-25 Post Count: 203 |
you can track snaps to... AKA the surface connection... :D |
|
INVAREXJoin Date: 2008-01-25 Post Count: 203 |
still want scripts???! |
|
martin88Join Date: 2009-02-11 Post Count: 1670 |
blocco is one of the best scripters on roblox i think hes fine... |
|
INVAREXJoin Date: 2008-01-25 Post Count: 203 |
lololololololololololololololololololololol |
|
TaslemGuyJoin Date: 2009-06-10 Post Count: 12174 |
Technically, this is scriptable, although remote and incredibly slow...
As a feature, it would be very helpful.
|
|
DomdJoin Date: 2008-04-26 Post Count: 5897 |
ROBLOX can't do anything to change the way Lua works. ROBLOX didn't make Lua. |
|
INVAREXJoin Date: 2008-01-25 Post Count: 203 |
Use:
function OnJointsBroken()
end
script.Parent.ChildRemoved:connect(OnJointsBroken) |
|
OBFJoin Date: 2009-09-29 Post Count: 10709 |
Needed very badly. This would help in a lot of games. |
|
NittJoin Date: 2007-12-04 Post Count: 8580 |
I don't know LUA but I know what you mean because I read it all of the time. |
|