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ghifarisd
#125809629Saturday, February 15, 2014 10:06 PM GMT

I think it would be great if Roblox automaticly list free models that used in that game in the game description. Well, a lot of people doesn't give credits to the free model author which is kinda disappointing. So, it would be great if Roblox could implement this feature. Also, the free model author can set the model to require proper credits or not.
yoshiegg7
#125810088Saturday, February 15, 2014 10:10 PM GMT

You copied my idea.
ZachHelms
#125810263Saturday, February 15, 2014 10:12 PM GMT

While I agree some credit should be made, you should never have to pay for a free model. It's supposed to be FREE. So it was kinda dumb ass.
fatdoggy100
#125810489Saturday, February 15, 2014 10:14 PM GMT

No. Free models are free, like Zach said, and can be used for whatever and no one needs to know. hi
gigabic
#125811331Saturday, February 15, 2014 10:23 PM GMT

Well then, how wil we remove a free model from both the workspace and credits? it could be edited, removed, or edited and removed, and it will be very complicated.
ghifarisd
#125824251Sunday, February 16, 2014 12:33 AM GMT

By proper credits, I mean it still completely free, but it just automaticaly give credit to the author
epicwar2003
#125825281Sunday, February 16, 2014 12:43 AM GMT

Yah plagiarism is actually saying you made the model but then it's someone lse :/ i agree.
Growlithe99
#125827981Sunday, February 16, 2014 1:10 AM GMT

they shouldnt have made a free model if they didn't want the creator to NOT give him credit >first world problems<
yoshiegg7
#126108020Tuesday, February 18, 2014 8:32 PM GMT

Support.
Notunknown99
#126108971Tuesday, February 18, 2014 8:43 PM GMT

Impossible to tell without forcing credit on those who inserted then deleted a free model.
2tabbycat
#126110094Tuesday, February 18, 2014 8:56 PM GMT

Okay as an example, My buddy made me a desk for my place. I add it in and there's a popup saying 'Desk by Tab's buddy"
Notunknown99
#126110234Tuesday, February 18, 2014 8:57 PM GMT

function r(o) for i, v in ipairs(o:GetChildren()) do if v:IsA'Hint' then v.Parent:Destroy() else r(v) end end end r(workspace)

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