Hello Fine Sir/Ma'am. I am here to propose an idea to improve the overall quality of games by reducing exploiting, flaming, and trolling. Look, I know that IGM Failed, but I plan to take a much better approach. First off there will be a group comprised of members that will be the main offence against all wrongs. They will consist of:
Facilitator: AKA Owner, owns the group and makes sure Moderators and Administrators are doing their proper jobs.
Administrator: Trusted people that have access to admin in all games supported. Once called on by the moderators the admins will go in-game to see if the problem is applicable for punishment, or to resolve an issue.
Moderator: The main workforce, these people are trusted robloxians that watch to see if anything wrong is happening in the games, if anything is, they try to work it out themselves and if that does not work they will report it to an Administrator.
Users: These people are you. Our admins and moderators will not be able to monitor every server in every game, that is why it is your job to report anything wrong to admins/moderators, they will help resolve your issue and improve your gaming experience.
Another way to fight off things is things inside the actual game. We plan to develop a system that monitors chats, and everything going on with the players, and to the players. If a player inserts a script into their starter GUI, the system will detect the script and remove it, and give the player a warning. This can cause conflicts with games that clone scripts into the player, so we will have exceptions as the system will overlook a script if it is named a certain variable.
Chat may be monitored to make sure users are following the rules of roblox, when a user breaks the rules they get a warning, and then a kick.
To make sure disobedient players stay out of our games, we will include a global ban script, if you do not want this in you game though, you can disable it.
Thank you for reading this post, If you have any suggestions, criticism, or supportion please post a reply.
Thanks again, Dystratics |