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To start this thread off i had a dream one night about Roblox realism update they mainly added weather in Robloxin the dream.
I have been thinking lately that it would be a good update being as roblox never really updates the options for place making.
I get bored with the user made weather mainly because it lacks detail and i rarely ever like it 0_0
It is not like its imposable to make weather Deadzone has weather and Deadzone
no longer updates.
I am trying to see why there is no weather and only one word Scriptable
Thats about it.
Why does roblox care if something is scriptable their lazy common sense tells me that.
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Z3roCoolJoin Date: 2011-06-10 Post Count: 1862 |
You had a dream about roblox?
Go play outside for a bit kid. |
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DespairusJoin Date: 2008-09-03 Post Count: 5407 |
I just had a dream about m1necraft... I also had a dream I was famous on roblox.
Support |
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Because Roblox are too buys with cooler stuff to bother with the Scriptable stuff. |
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Common they rarely update anything. |
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This could be a pretty good idea for people who are too lazy to make weather or as a part of terrain as an option while generation maps.
I support.
im watching you O_O |
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@logan999999999999:
Hmmm...
50 player servers (Testing 120+ player servers)
Universes just came out
DataStoreService (Working on OrderedDataStores)
Developer Products (Working on)
Mesh-Editor (If released, future versions will allow for physics of anchored meshes)
Some other features which I forgot. |
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"who are too lazy to make weather"
That is an argument against weather.
You cant have everything done for you.
Eventually, you will have to do something yourself. |
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DespairusJoin Date: 2008-09-03 Post Count: 5407 |
@notun, none of those updates were even necessary. Universes are probably the best one.
and I think a weather script would be nice.
They add countless other things that are scriptable so don't just say "it's scriptable". |
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"none of those updates were even necessary."
50 player servers are the lest needed, I guess
Universes are used for large-scale games, including multiple subgames for NBCers.
DataStoreService is used for sharing player stats across multiple games. Also less buggy than DataPersistance
Developer Products allow for better ingame purchases.
Mesh-Editor everyone asks for. Same with mesh-collisions.
And the "Its scriptable" argument is that no, I will not support an idea that can be replicated by users as more important updates which cannot be done by users are better. |
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CORRECTION:
Developer Products are now released. |
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If it was for me then i would just leave roblox and play minecraft 11 hours more. |
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LittleL0LJoin Date: 2011-02-04 Post Count: 3727 |
Would be nice, support! |
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DespairusJoin Date: 2008-09-03 Post Count: 5407 |
Terrain generator was scriptable, so was water, and even data-persistence by altering the xml of the roblox place, which a very advanced game dev did in 09.
And besides, games don't need all this stuff to be good. They just turn roBLOX into roREALISM. |
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And not all users are scripters i for one am a builder i may be lazy i also do let's plays for games. |
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"Terrain generator was scriptable, so was water, and even data-persistence by altering the xml of the roblox place, which a very advanced game dev did in 09."
Voxel-based, so it was not without enough parts to make it infeasible. DP was not possible. |
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deltavJoin Date: 2008-01-01 Post Count: 31893 |
Weather would only be used by a minority of users. It'd really be a niche-feature. Not sure if worth implementing. |
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DespairusJoin Date: 2008-09-03 Post Count: 5407 |
Oh it was very impossible.
The game Scape HD from 08-09 had save and load.
The only possible way was the creator altered the XML of the roblox place and then published it.
And the part about it being voxel is also scriptable, perhaps making the inside of a land mass hollow, and forming new blocks based on a predefined x,y and z array.
So yes. |
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DespairusJoin Date: 2008-09-03 Post Count: 5407 |
it was very possible* stupid fingers |
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That is not a general enough method. DP was worth it for its simplicity, which otherwise required exploting a bug to implement |
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DespairusJoin Date: 2008-09-03 Post Count: 5407 |
It would be implementable if for fog causing a limited render distance to render the predefined x y and z locations of each individual block.
8D |
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DespairusJoin Date: 2008-09-03 Post Count: 5407 |
but anyway, thats not the point.
the point is they add a feature that can be scriptable but who cares because other implements were scriptable and it doesn't matter, because that's just the point of adding it to make it easier. :D |
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DespairusJoin Date: 2008-09-03 Post Count: 5407 |
Bump. yayayayay :D |
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