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LegaIIyBIind
#128208361Sunday, March 16, 2014 12:43 PM GMT

I mant to make it so that the camera veiw when you're playing is pointing at your character sideways. Its for an obby. ~Sorry Bobby, but we gotta put him down~
LegaIIyBIind
#128208728Sunday, March 16, 2014 12:53 PM GMT

Anyone...? ~Sorry Bobby, but we gotta put him down~
LegaIIyBIind
#128208958Sunday, March 16, 2014 12:58 PM GMT

No one? ~Sorry Bobby, but we gotta put him down~
Eggnivia
#128211930Sunday, March 16, 2014 2:02 PM GMT

I won't be checking for errors, they should be easy enough to fix. brick = Instance.new("Part") brick.Parent =game.Players.LocalPlayer.Character brick.Transparency = 1 brick.Size = Vector3.new(1,1,1) brick.Name = "camhold" brick.Anchored = true brick.CanCollide = false) end while true do hx = Character.Head.Position.X hy = Character.Head.Position.Y hz = Character.Head.Position.Z wait() game.Workspace.CurrentCamera.CameraSubject = Character.Head Character.camhold.Position = Vector3.new(hx+ 0,hy + 0 ,hz + 0) -- mess around with these 0 values until it's the right way in your game game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(Character.camhold.Position)
LegaIIyBIind
#128265090Sunday, March 16, 2014 11:44 PM GMT

TY. ~Sorry Bobby, but we gotta put him down~

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