RisingParadox
#130138430Tuesday, April 08, 2014 12:22 AM GMT

Wait when we run ads with RBX, let's say I put in 10K RBX, how much equivalent is that to TIX? Would that be 230K? Less? More? If it is 230K, I don't see the big deal...
trogyssy
#130138634Tuesday, April 08, 2014 12:25 AM GMT

IT WULD BE 1 TIX!!!11!!1!11!!11111!!!!!! ===A message to all you price floor haters, courtesy of the ROBLOX mods: youtu.be/NPlXc7h5z4M===
gordonrox24
#130138666Tuesday, April 08, 2014 12:25 AM GMT

Are they actually rising? They appear to have settled in, fluctuating between 20 and 25. I haven't seen much expansion beyond that. However, I once again am not completely convinced this is a bad thing. What we have is not the ticket decreasing in value, but the robux increasing in value in comparison to the ticket. Having a strong and valuable currency is absolutely not a bad thing. I'm not going to blame the increase on the DevEx. The DevEx is removing robux from the economy that otherwise was simply sitting stagnant in developer's accounts. These developers were earning money through their games, not through trading. That money, in my opinion, has 0 effect on the trade system. I'm also not convinced it has much to do with the ad system. The only thing adding robux to the system did was eliminate the need for a trade. The same amount of overall currency is still being removed from the economy.
trogyssy
#130138826Tuesday, April 08, 2014 12:27 AM GMT

In essence, ROBLOX don't care. ===A message to all you price floor haters, courtesy of the ROBLOX mods: youtu.be/NPlXc7h5z4M===
8gold8
#130139452Tuesday, April 08, 2014 12:34 AM GMT

Support <3
EliteTCer
#130140797Tuesday, April 08, 2014 12:50 AM GMT

@Gordon, You say "The only thing adding robux to the system did was eliminate the need for a trade." That's why the rates continue to rise. No one's trading for tickets other than the rich "Pro Traders". Watch, The rates will reach 30 to 50 by the end of the year.
RisingParadox
#130141131Tuesday, April 08, 2014 12:53 AM GMT

@Gordon Sorry to prove a moderator wrong, but you are. You said the rates seem to be stable? According to you they stay around 20-25 (Still a large difference in a long run, but we aren't going into that). That is very true. But inflation is a long, gradual process. Let's take Classic Fedora for example, 8 months ago it was 13-15K. 6 months ago 16-18K. Now it is where it is at at 21-25K (For Value people, I will translate: 15K, 19K, 25K) In a month I promise you the rates will be fluctuating between 23-27
gordonrox24
#130141829Tuesday, April 08, 2014 1:01 AM GMT

If I am trading for tickets, I absolutely want the rates to continue to rise. If the rates go down to 10, now my robuk is only worth 10 tickets instead of 20. Why would somebody who has robux and wants tickets want the rates to go down?
Calico
#130141980Tuesday, April 08, 2014 1:03 AM GMT

The Robux value is increasing; the Ticket value is not decreasing. Fine, but look at this from a logical view. The £ 1.6 of a Dollar. There's nothing wrong with that. But there would be a problem if everything was worth the same in both currency. Ex: A bo ok costing 10$ and 10£. Usually, if a book were to cost 10$, it would also cost 6£. This is good as the average U .K person (averagely) makes around 26500£ annually, while the average, lets say, Cana .dian household makes around 40 0000$. This makes sense as they equal to about the ~same amount. Cont...
Calico
#130142350Tuesday, April 08, 2014 1:08 AM GMT

The current problem in the economy is the average NBC is only given 10 tix per day. While a BC person makes 15 Robux. I'm not complaining about this, but the problem is, the currency rate is way too high and lets say a hat costs 100 Robux.
Calico
#130142618Tuesday, April 08, 2014 1:10 AM GMT

It would take a BC person a shorter amount of time to afford that, but a NBC person would have to wait even longer.
EliteTCer
#130142788Tuesday, April 08, 2014 1:12 AM GMT

Gordon, It's 10 times harder to trade our tickets for robux with a limit order. Nobody needs tickets, so why would they trade for them? Will you admit there's no longer a use for tickets?
Calico
#130142872Tuesday, April 08, 2014 1:13 AM GMT

xD Lol, more TIXs isn't viable when there's nothing to buy with TIXs. How many hats do you know that costs more than around 10000 TIXs? And how many hats do you know that costs at least ~400 RBX? (10000 TIXS = 417 RBX) These rates aren't doing anyone a favour, well, anyone in the COMMUNITY. HINT HINT.
Calico
#130143256Tuesday, April 08, 2014 1:18 AM GMT

And majority of DevEx users have NBC-allowed games. And they earn RBX from gamepasses, gears, etc. But they also earn a lot of TIXs. And obviously, they trade the TIX into RBX so they can earn actually money. This decreases the value of TIXs...
jasonr95
#130143299Tuesday, April 08, 2014 1:18 AM GMT

Complete support.
EliteTCer
#130144128Tuesday, April 08, 2014 1:27 AM GMT

Calico, You're right. It will now take a NBC member twice as long to buy that hat. By the end of the year, it will take them 4 to 5 times as long. Maybe that's Roblox's intentions. Maybe this is their solution to getting more BC members. If so, good for them. More money in their pockets. The question is, will they admit it. It would be a shame if the Roblox economy was destroyed intentionally for an extra dollar. The TC is the main reason I'm on Roblox.
FedoraTime
#130144674Tuesday, April 08, 2014 1:33 AM GMT

I agree with Elite. There is absolutely no use for the ticket anymore. Either get rid of it completely, or give it a use. Why have them there...just to be there? That doesn't make sense.
EliteTCer
#130144982Tuesday, April 08, 2014 1:36 AM GMT

Gordon, Can Roblox find other ways to recruit BC members other than destroying the economy? We're not asking for the rates to drop. We're asking for the rates to stop continuing to rising. The rates are supposed to fluctuate back and forth, not continue to rise. How are we supposed to profit from rates that don't fluctuate? Have you tried trading tickets lately? It's a joke! Please help! You're our only chance. If not, we're beating a dead horse in the head.
FedoraTime
#130145294Tuesday, April 08, 2014 1:39 AM GMT

Help us Obi Wa - I mean Gordon Rox, you're our only hope!
Iamawesom
#130145470Tuesday, April 08, 2014 1:41 AM GMT

Please help! I lost 300k tix! I want to build that back up, but I can't with these rates!
Despairus
#130145852Tuesday, April 08, 2014 1:45 AM GMT

"If I am trading for tickets, I absolutely want the rates to continue to rise." What about the rest of the community that wants otherwise? Also, nobody makes trades for tix anymore because tix are useless! "If the rates go down to 10, now my robuk is only worth 10 tickets instead of 20. Why would somebody who has robux and wants tickets want the rates to go down?" For when they make tix to bux trades, since robux are clearly the predominant currency here. My rebuttals stand.
Iamawesom
#130146000Tuesday, April 08, 2014 1:46 AM GMT

Please save us, or add a refund option! 10% of what we spent would be neough.. even 1% is enough.
Calico
#130146963Tuesday, April 08, 2014 1:56 AM GMT

Guises, ;-; pls. Lets think about Roblox's economy and not just our own *virtual* wallets. I think it's best if we find a compromise or something. And sorta off topic, but I wonder what would be the result if TIX were eradicated and Robux became the default currency. Like 1 Rbx per day for NBC and regular rates for BC/TBC/OBC. Would the rate always stay consistent? Btw, if money is a problem, there's always ways to get people to buy more Rbx. Like maybe selling parts instead of a complete package. Or maybe like collectable items that can be used to create so and so. Other F2P *Cough LoL/DotA2 Cough* games have utilise these methods effective, so why not Roblox?
jimbot220
#130147774Tuesday, April 08, 2014 2:04 AM GMT

Gordon, the problem is most people (nbc'ers) get their money from tix. Now they take 2 days to get 1 robux, and even roughly 40 days to just get a shirt, that costs 20 robux after price floor. With the rates wavering between 20 ~ 25, any rate that is not equal or below 20, it's going to take 30 tix to make 1 robux. Although developers get their money primarily from sales, non BC members sometimes also get their games to the front page and they get their money from place visit in tix. Sometimes, people plan on purchasing BC only after reaching the 100,000 threshold. And when they're nbc, who get money primarily in tix form, it now takes them twice as much time to reach the 100k mark.
jimbot220
#130148288Tuesday, April 08, 2014 2:10 AM GMT

By saying "trading for tickets," you're looking through the eyes of a BC, the minority. Furthermore, there are very few reasons why a BC would want their money in tix, especially if the economy (hats, shirts, game passes) is now run by robux and a devalued tix. If tix are doomed to the continuum of infation, like it currently seems to be, then I see no incentive to trade for tix. By appealing to the majority, NBC (sometimes including BC who make money in tix), people would want to be >trading for robux<, because that's what runs the economy nowadays.