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tentastic2
#131065039Thursday, April 17, 2014 11:08 PM GMT

"SaveObjects" Parent = Player Purpose: Whenever a game places something inside it; whenever that player joins again that object is still there. Example of Use: Have a number value for points inside there. The leaderboard calls the points inside SaveObjects. When you leave and join another server; those points are still there. OR In an RPG when a character leaves it it copies the values ect. into save objects to be able to be called when the character rejoins the server.
Scriptural
#131065167Thursday, April 17, 2014 11:10 PM GMT

tentastic2
#131065922Thursday, April 17, 2014 11:18 PM GMT

Yes I know, but this makes it easier.
Scriptural
#131074345Friday, April 18, 2014 12:08 AM GMT

No not really. If you can't script this object easily, you probably don't have anything in your game that needs saving.

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