"SaveObjects"
Parent = Player
Purpose:
Whenever a game places something inside it; whenever that player joins again that object is still there.
Example of Use:
Have a number value for points inside there. The leaderboard calls the points inside SaveObjects. When you leave and join another server; those points are still there.
OR
In an RPG when a character leaves it it copies the values ect. into save objects to be able to be called when the character rejoins the server. |