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InteWv
#131201927Saturday, April 19, 2014 2:23 AM GMT

When you get hit, your character will flinch.
RedEyesDragon5
#131202212Saturday, April 19, 2014 2:26 AM GMT

I think this could be easily made by scripters. i do support though
InteWv
#131202437Saturday, April 19, 2014 2:29 AM GMT

Nah, I suck at scripting. One more thing, one cannot move nor attack when the animation is up. The animation will last 0.5 seconds, though.
grantox
#131203630Saturday, April 19, 2014 2:42 AM GMT

If you even get touched in a swordfight, you would instantly lose. No.
InteWv
#131203795Saturday, April 19, 2014 2:44 AM GMT

"0.5 animation" And I don't care.
RedEyesDragon5
#131204251Saturday, April 19, 2014 2:49 AM GMT

Eh, it could make a big difference. Sword fighting wouldnt be the same. Can i add on to this? It can be a feature in roblox studio, disable animations or enable it.
grantox
#131204671Saturday, April 19, 2014 2:53 AM GMT

The characters walkspeed is 16. That means they can move 16 studs a second. That means that in that "0.5" seconds they have 8 studs where you cannot move. They can easily outmanuver you with those 8 studs they have. Also, things like first person shooters would also break, because now if you get shot you are stuck in place. You would get mauled in rpgs or zombie games. No.
InteWv
#131204913Saturday, April 19, 2014 2:56 AM GMT

This would add a challenge. And I still don't care.
leetwizard
#131206378Saturday, April 19, 2014 3:13 AM GMT

Stop acting so childish and learn some foresight. If this is a set thing for all games, what will happen to the NPCs? Also, here's a list of flaws with it. Bugs with dying-during-flinch. Time consumption. Script-able. Wouldn't suit all the games. Seriously. You should have a SLIGHT movement decrease when hit at most, and even then, that should be toggle-able. No support.
Vencorr
#131206455Saturday, April 19, 2014 3:14 AM GMT

Support!
InteWv
#131206778Saturday, April 19, 2014 3:18 AM GMT

Bugs with dying-during-flinch. -How is that a bug? Time consumption. How is 0.5 seconds time consuming? Script-able. Some people suck at scripting. Wouldn't suit all the games. I don't care.
leetwizard
#131208043Saturday, April 19, 2014 3:31 AM GMT

Bugs with dying-during-flinch. -How is that a bug? -Because of the fact that you would be trying to play an animation on a disconnected body. Time consumption. How is 0.5 seconds time consuming? -No, I mean roblox scripting it would take up time that they could be using for, say, overhauling the entire engine. Script-able. Some people suck at scripting. Nice defence, bro. Wouldn't suit all the games. I don't care. Nice defence, bro. Again.
grantox
#131212334Saturday, April 19, 2014 4:20 AM GMT

The fact that he doesn't care about how it would affect everyone signifies that we should stop replying, as he doesn't care what we say either. Also, it won't ever be added anyways, let him sit in this post of ignorance. If you are reading this, go find another post and stop bumping this, i've already sinned by giving this trash another post. Agreeing with me means that you won't post either so don't.

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