HumanMopJoin Date: 2009-03-13 Post Count: 6487 |
Create a new service called "Report Service", when a report is made, fires an event, allows you to see what the report said, etc.
Can also allow developers to send reports to roblox on specific players, give reasons why, and code this to their free will.
-=Robo=- |
|
|
I suppose thats fine to happen although I'll doubt it will.
If it does get supported I only have one addition to say.
The name of the person that has reported you should not be visible to you to avoid hate speeches and fights. |
|
|
while true do
game:GetService("ReportService"):ReportPlayer(playername)
wait()
end
(: please add some restrictions such as can only report a player once in a server |
|
HumanMopJoin Date: 2009-03-13 Post Count: 6487 |
Well, I mean, I figured this would be a good way for custom chat clients in servers to have a report system.
If it's a "custom" chat, the report filter doesn't work, rendering it useless and players can get away with what they want, as they please.
It's not fair.
-=Robo=- |
|
HumanMopJoin Date: 2009-03-13 Post Count: 6487 |
In other words, this would be a good way for players to prevent bullying and such in their game, rather than relying on the standard system to do it for them.
also, it could have methods like;
:ReportPlayer(player, string "note")
:3
-=Robo=- |
|
HumanMopJoin Date: 2009-03-13 Post Count: 6487 |
Someone other than me is going to bump this or I'll murder my cat.
-=Robo=- |
|
HumanMopJoin Date: 2009-03-13 Post Count: 6487 |
*murders cat* |
|
|
You could track down the players in the server which report was submitted from...
d = game:GetService("DataStoreService"):GetDataStore("PlayersInReportServer")
r = game:GetService("ReportService")
if d:GetAsync("ServersTracked") ~= nil then
d:SetAsync("ServersTracked",0)
end
r.ReportSubmitted:connect(function()
t = {}
for _,v in pairs(game.Players:GetChildren()) do
table.insert(t,#t,v.Name)
end
d:IncrementAsync("ServersTracked",1)
d:SetAsync(tostring(d:GetAsync("ServersTracked")),t)
end) |
|
HumanMopJoin Date: 2009-03-13 Post Count: 6487 |
^^^ |
|
|
^^^
-This evidence clearly reveals
the contradiction in that
statement, Your Honor!- |
|
HumanMopJoin Date: 2009-03-13 Post Count: 6487 |
...wat |
|
HumanMopJoin Date: 2009-03-13 Post Count: 6487 |
*dance dance dance*
/e dance |
|
HumanMopJoin Date: 2009-03-13 Post Count: 6487 |
bmgh jgh btsru a |
|
HumanMopJoin Date: 2009-03-13 Post Count: 6487 |
slits wrists
blood errywhere |
|
HumanMopJoin Date: 2009-03-13 Post Count: 6487 |
it's dripping |
|
|
run
-This evidence clearly reveals
the contradiction in that
statement, Your Honor!- |
|
|
Hey lets give little kids another way to report mature robloxians!
How about no.
No support.
The door is right there.... g-e-t-o-u-t |
|
|
WHAT A GREAT BASE FOR A REPORT SPAM BOT MACHINE GUN
Then I can get through all the other noons reports |
|
HumanMopJoin Date: 2009-03-13 Post Count: 6487 |
You guys are obviously not seeing the potential something like this could have, you're being shallow. Dig deeper. There's ways to prevent this from being abused, like limits similar to data stores. Think a little, I'm sure ROBLOX would've thought of this.
The point of the post is, this is something that needs implementing. Games like Apocalypse Games/Rising can't HAVE a report system.
-=Robo=- |
|