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HumanMop
#132053740Sunday, April 27, 2014 3:54 PM GMT

Create a new service called "Report Service", when a report is made, fires an event, allows you to see what the report said, etc. Can also allow developers to send reports to roblox on specific players, give reasons why, and code this to their free will. -=Robo=-
ShiKaizoku
#132056454Sunday, April 27, 2014 4:25 PM GMT

I suppose thats fine to happen although I'll doubt it will. If it does get supported I only have one addition to say. The name of the person that has reported you should not be visible to you to avoid hate speeches and fights.
texastyaust
#132057403Sunday, April 27, 2014 4:36 PM GMT

while true do game:GetService("ReportService"):ReportPlayer(playername) wait() end (: please add some restrictions such as can only report a player once in a server
HumanMop
#132060729Sunday, April 27, 2014 5:10 PM GMT

Well, I mean, I figured this would be a good way for custom chat clients in servers to have a report system. If it's a "custom" chat, the report filter doesn't work, rendering it useless and players can get away with what they want, as they please. It's not fair. -=Robo=-
HumanMop
#132060925Sunday, April 27, 2014 5:12 PM GMT

In other words, this would be a good way for players to prevent bullying and such in their game, rather than relying on the standard system to do it for them. also, it could have methods like; :ReportPlayer(player, string "note") :3 -=Robo=-
HumanMop
#132063250Sunday, April 27, 2014 5:34 PM GMT

Someone other than me is going to bump this or I'll murder my cat. -=Robo=-
HumanMop
#132064149Sunday, April 27, 2014 5:43 PM GMT

*murders cat*
TheCurrencyExchange
#132065670Sunday, April 27, 2014 5:56 PM GMT

You could track down the players in the server which report was submitted from... d = game:GetService("DataStoreService"):GetDataStore("PlayersInReportServer") r = game:GetService("ReportService") if d:GetAsync("ServersTracked") ~= nil then d:SetAsync("ServersTracked",0) end r.ReportSubmitted:connect(function() t = {} for _,v in pairs(game.Players:GetChildren()) do table.insert(t,#t,v.Name) end d:IncrementAsync("ServersTracked",1) d:SetAsync(tostring(d:GetAsync("ServersTracked")),t) end)
HumanMop
#132070253Sunday, April 27, 2014 6:40 PM GMT

^^^
Green_Lemon
#132070571Sunday, April 27, 2014 6:43 PM GMT

^^^ -This evidence clearly reveals the contradiction in that statement, Your Honor!-
HumanMop
#132085826Sunday, April 27, 2014 9:11 PM GMT

...wat
HumanMop
#132213339Tuesday, April 29, 2014 4:44 AM GMT

*dance dance dance* /e dance
HumanMop
#132661608Sunday, May 04, 2014 6:44 AM GMT

bmgh jgh btsru a
HumanMop
#132727092Sunday, May 04, 2014 8:53 PM GMT

slits wrists blood errywhere
HumanMop
#132734866Sunday, May 04, 2014 9:59 PM GMT

it's dripping
Green_Lemon
#132741993Sunday, May 04, 2014 11:11 PM GMT

run -This evidence clearly reveals the contradiction in that statement, Your Honor!-
ShawnGalamer
#132743736Sunday, May 04, 2014 11:28 PM GMT

Hey lets give little kids another way to report mature robloxians! How about no. No support. The door is right there.... g-e-t-o-u-t
supahdude51
#132744778Sunday, May 04, 2014 11:37 PM GMT

WHAT A GREAT BASE FOR A REPORT SPAM BOT MACHINE GUN Then I can get through all the other noons reports
HumanMop
#132745019Sunday, May 04, 2014 11:39 PM GMT

You guys are obviously not seeing the potential something like this could have, you're being shallow. Dig deeper. There's ways to prevent this from being abused, like limits similar to data stores. Think a little, I'm sure ROBLOX would've thought of this. The point of the post is, this is something that needs implementing. Games like Apocalypse Games/Rising can't HAVE a report system. -=Robo=-

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