1) Data Transfer
Now, one of the things that the admins said would come with Game Universes is for Data to be transfered from one Place to the other.
This would include Leaderboards, or methods of data transfered via GUI, etc.
Currently, the new DataStore has been more efficient at DataPersistence to transfer stats.
But still, we can't use scripting to TRANSFER stats, yet.
My suggestion is to make stat transfers automatic and being able to select certain parts of the Workspace as for what to transfer over to the next game.
For example, a leaderboard. Or, a Value inside a GUI in the StarterGUI.
TL;DR: Make it possible to transfer stats from one place to another.
2) Optional Game Return
Since we can't have persistent data, we can't put teleports to all of our places on the spawn that are locked off to users of the level that we chose to make required for them (Assuming it's a game that has specific levels that go after eachother, I am making one of my own.)
So, what this idea suggests is that a player can make it optional to either allow or not allow users to go DIRECTLY into one of their places.
This could be configurable with 3 options
The possible settings:
1) User can go directly into the game (This would be useful to have an open game that is still unified with places, but not making all the places active.)
2) Users can go directly into the game if they have been there before. (It'd be more efficient to go right back to where you left off if you lost connection, right? Who would want to redo the game every time?)
3) Users cannot enter the game unless via teleport. (This basically is how it is right now, you can only enter by going through a teleport in another game.)
TL;DR: Implement new settings to universes that allow to pick up where you left off in the game, if the creator manually set it to.
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