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EkoGam3
#134328721Friday, May 16, 2014 2:50 AM GMT

For the past three years, I've tried to hit success on ROBLOX, but I never quite did. Recently, I've come close a few times, and I think this project is the lucky winner. Omega Realms is a combination of many projects that I either abandoned or never started along with some new instances. I've been working with my friend, phorofor on the project we like to call Project Omega. The game is currently in Pre-Alpha with many features coming up in the near future, so look out! Storyline [ as of 5/15/14 ]: When the world of ROBLOXia was created, the gods of ROBLOX, the Administrators, created Alpha, the guardian that would watch over the Land. However, Nothing returned in the crevices of the shadows. Nothing made a guardian of its own, Omega. Omega was formed from Nothing and was therefore anti-matter. Omega was corrupt and unstable- perfect for its mission. Omega had to destroy Alpha and then conquer ROBLOXia. Only Alpha could call upon the Administrators for help, so Omega had to wipe Him out first. Chaos broke of in the Land, and corruption broke out. However, Alpha used the Light to hold Nothing off. With that, Alpha called upon the Administrators, and they acted quick. The users, the Administrators, the Light, and Alpha managed to escape this chaotic realm. The realm was sealed, and all that was left in it was the Land, Omega, and Nothing. The Administrators gave the users the tools to rebuild ROBLOXia, and Alpha kept a close eye on the New Land. Link: http://www.roblox.com/ROBLOX-Realms-place?id=150785267
morash
#134329140Friday, May 16, 2014 2:56 AM GMT

Here's an idea: Stop making games for fame, make them for yourself.
gus4152
#135064215Sunday, May 25, 2014 3:51 PM GMT

@morash OOH BURNNNNNNN
TheWizardzDude
#137745911Sunday, June 22, 2014 5:08 AM GMT

@morash Here's an idea. Stop acting like a noob. This guy will create the future of gaming and old roblox
Zerio920
#137762178Sunday, June 22, 2014 7:23 AM GMT

@TheWizardzDude: 1. Who uses noob as an insult anymore? Well they shouldn't, it doesn't even make sense. 2. Morash is right. You shouldn't be making games out of the promise of fortune, you should be making them because it's fun and it's something you like doing. It'll show in your work and make the project all the more fun to do.
Zerio920
#137762400Sunday, June 22, 2014 7:25 AM GMT

I mean, success can be a secondary goal (hey, we all need to get food on the table somehow, right?) but it shouldn't be your driving motivation for making a game, otherwise it'll turn out sloppy and unpolished.
DestinyHarbinger
#139264300Saturday, July 05, 2014 12:33 AM GMT

wt

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