Developers need a way to easily trigger the :Chatted() event while testing solo. It's a pain to publish the game and load it up outside of Studio just to see if your chat commands work, and if something goes wrong, it's very difficult to find and fix the issue.
So my suggestion is, in Test -> Start Server, give us the ability to chat like in a normal game. It would help a lot and I see no reason for it to be disabled. |