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StackEnd
#135933876Wednesday, June 04, 2014 12:41 AM GMT

Developers need a way to easily trigger the :Chatted() event while testing solo. It's a pain to publish the game and load it up outside of Studio just to see if your chat commands work, and if something goes wrong, it's very difficult to find and fix the issue. So my suggestion is, in Test -> Start Server, give us the ability to chat like in a normal game. It would help a lot and I see no reason for it to be disabled.
M39a9am3R
#135935224Wednesday, June 04, 2014 12:56 AM GMT

Just publish it, keep studio open, use F9 if a problem occurs and then edit it. I work on multiple scripts and this I think it is the best solution (that, and I can't test in server mode with my particular place [Fort] due to the Studio crashing)
Jman88s
#135935632Wednesday, June 04, 2014 1:00 AM GMT

support i was once asking how to chat in test mode on studio in scripting
Gameplayer1500
#135935901Wednesday, June 04, 2014 1:03 AM GMT

support.

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