b3njam1nJoin Date: 2007-11-05 Post Count: 19389 |
Remember the broken promise ROBLOX made years ago about Clan territories for us? Well, it never happened...so I might try making it myself for everyone.
This is a map I drew a little while ago, this is 'Robloxia'. It will get bigger as more participate:
/FE7UvCU
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-Each clan starts with one tile (Near a coast)
-Each clan has there bases judged by fairness on a scale of 1 to 10 of fair, C&G Veterans
-Since the map would be empty when we first start, I won't be 'launching' until there's a certain amount of clans on board. After, they may than choose 1 adjacent tile per 3 days until the map is completely owned
-To gain a tile you announce a war for UP TO 3 *ADJACENT* TILES OF A SINGLE ENEMY
-Wars are won with 10 victorys per regular tiles (ex. 30 wins for the 3 tiles)
-Wars are won with 20 victorys per city tiles (The darker, smaller areas)
-(Amount of victories needed is not set in stone, it will have the base's fairness factored in)
-As more clans wish to play, for every 5 or so new groups, the map is expanded
-They'll be 1 city per every 3 clans
-Any clan with only 1 Territory may swap locations with another coastal tile (This is incase they get surrounded by a difficult enemy)
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PROBLEMS:
-One clan owning most of the map:
This is why Alliances will be encouraged. One front war, easy. Two front, three front...hard. They'll lose land.
-Game's too empty in the beginning
This is why I will wait until I get a certain amount of clans 'signing up' before it launches. This, plus 1 territory per 3 days...after about a week the whole map will be full and war will start.
-What if my clan loses all its tiles??
This won't happen. You always have at least one tile, and you may swap it for a new coastal tile (Exclusing city tile) if you feel your surrounded by a difficult enemy)
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b3njam1nJoin Date: 2007-11-05 Post Count: 19389 |
This will NOT be like Battlebot, which was a ticket scam. This system, or whatever it'll be named in the future, is completely voluntary and absolutely no rules are forced upon Playing Clans. No rules on how to war, the only rules are whether you legitimately earned a territory tile or not.
My hope is that new, emerging clans will join as they are the most eager for war. As smaller clans join, larger ones want to start playing as well. It will probably take a lot of work..and a lot of helpers, but my hope is this will give new life to clans and something to actually fight for for once |
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CyrrowJoin Date: 2011-06-26 Post Count: 21470 |
Then you realized most clans have planets & systems...
- Master Cyclonis |
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GentaurgJoin Date: 2011-03-19 Post Count: 8648 |
nope |
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I find this facist to Federation. I will obliterate all in existence with my fleets, and I'll let the Klingons(VAK) torture you :)
-Founder of The United Federation of Stars, TeamCrisis |
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I'm gonna make a clan soon, I'm gonna totally get in on this when you start signing up clans. |
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b3njam1nJoin Date: 2007-11-05 Post Count: 19389 |
You realize this is not just a roleplay thing, this is mostly for a fun warring system that gives a purpose to warring..A space clan could play just as much as a modern military
and I'm sure someone could go and make a 'galactic territory map' too if they had the time if there were more space clans out there |
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RavizJoin Date: 2011-10-24 Post Count: 6882 |
Support |
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This is real cool but I don't see this ever going into affect |
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My friend had a similar idea:
http://www.roblox.com/The-Colonial-Group-Map-Theater-place?id=121617233
Though it looked good on paper, he was never able to get all of the groups to collaborate with each other or follow the guidelines set by the community. Usually, a country's leader would fail to recognize battles as official and in turn, not cede territory to other countries. He tried launching the theater twice, but with the same results: initial success, but long term stagnation. I doubt mainstream war groups would fare much better under a similar system. |
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solution to hound's problem:
if the group leaders do not recognize a victory, then they would be kicked out and their tiles given away
boom
~IC Chancellor |
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richyardJoin Date: 2008-05-25 Post Count: 29119 |
[ Content Deleted ] |
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Tiles given away how? The nearest group? That sounds abusable. |
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b3njam1nJoin Date: 2007-11-05 Post Count: 19389 |
This purposely has very very little guidelines just for that reason. People don't like RCL and Battlenet stuff because it forces rules on people. Nobody wants that.
In this, all you need to do is sign up. You can not even acknowledge us ever again after that, all this is is a representation of who has the most wins/territory...but you have to keep in mind the 10 raid wins thing.
If you think you're winning wars with 5 raids, you'll see that you're not gaining any territory tiles. The problem of people not recognizing battles MAY be a problem though..but then again I can simply give/take territory from the map regardless of what they say based purely on if it was a succesful battle or not |
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RealPersaJoin Date: 2012-12-21 Post Count: 7124 |
gg
I've made my group like its own country and Robloxia is a bordering country though.
~مانند یک گانگستر واقعی~ |
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GentaurgJoin Date: 2011-03-19 Post Count: 8648 |
-Each clan has there bases judged by fairness on a scale of 1 to 10 of fair, C&G Veterans
you just nullified your entire post |
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How will bases be rated? Different bases have different difficulties depending on the number of people on either team, the tactics used, and capture times. A 1-10 scale sounds very specific. |
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sdght34Join Date: 2012-06-05 Post Count: 5781 |
b |
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b3njam1nJoin Date: 2007-11-05 Post Count: 19389 |
Nearly a year later...god I suck |
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I was just thinking about that the other day cause of how great of an idea it was but nope roblox just threw it out. |
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b3njam1nJoin Date: 2007-11-05 Post Count: 19389 |
Can't stand ROBLOX sometimes... |
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