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UncleTaz
#138345381Friday, June 27, 2014 5:20 AM GMT

The point of the script is to resize the brick in a fade motion to where it's almost not there. I'm pretty new to scripting so... x = script.Parent.Size.X y = script.Parent.Size.Z function onTouch() while wait(1) do for i = x+y , 0, -.1 do script.Parent.Size = Vector3.new(i, 0, i) end end end script.Parent.Touched:connect(onTouch)
UncleTaz
#138345919Friday, June 27, 2014 5:24 AM GMT

kk
SteamyMu
#138345978Friday, June 27, 2014 5:25 AM GMT

local Part=script.Parent local X,Z=Part.Size.X,Part.Size.Z local Debounce==false function Touched() coroutine.wrap(function() for i=X,0,-.2 do Part.Size=Vector3.new(i,Part.Size.Y,Part.Size.Z) end end)() for i=Y,0,-.2 do Part.Size=Vector3.new(Part.Size.X,Part.Size.Y,i) end end
SteamyMu
#138346072Friday, June 27, 2014 5:25 AM GMT

Oh woops, fail local Part=script.Parent local X,Z=Part.Size.X,Part.Size.Z local Debounce=false function Touched() if Debounce then return end Debounce=true coroutine.wrap(function() for i=X,0,-.2 do Part.Size=Vector3.new(i,Part.Size.Y,Part.Size.Z) end end)() for i=Y,0,-.2 do Part.Size=Vector3.new(Part.Size.X,Part.Size.Y,i) end end
UncleTaz
#138346661Friday, June 27, 2014 5:31 AM GMT

Nah that doesn't work. I'll keep with that script and see if I can fix it.
VividSilence
#138347253Friday, June 27, 2014 5:37 AM GMT

touch.true = yes do make.brick.size = - fade.size("Of dis brick") then done lel

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