Oh woops, fail
local Part=script.Parent
local X,Z=Part.Size.X,Part.Size.Z
local Debounce=false
function Touched()
if Debounce then return end
Debounce=true
coroutine.wrap(function()
for i=X,0,-.2 do
Part.Size=Vector3.new(i,Part.Size.Y,Part.Size.Z)
end
end)()
for i=Y,0,-.2 do
Part.Size=Vector3.new(Part.Size.X,Part.Size.Y,i)
end
end |