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DurstAuric
#139352177Saturday, July 05, 2014 9:36 PM GMT

So.. You can say commands like, /e dance /e dance2 /e dance3 /e laugh /e cheer /e wave /e point Well, I want to know how to add more to the "Animations", and make it so when a player says something like /e salute, it runs the "Saulte" animation? Also, where should I put this 'Script' after it's been changed..? ~DurstAuric | GFX Designer~
DurstAuric
#139356187Saturday, July 05, 2014 10:14 PM GMT

Anyone know, as this will help me a GREAT big deal. ~DurstAuric | GFX Designer~
0tterz
#139356622Saturday, July 05, 2014 10:20 PM GMT

Make a script for onchatted then if they say /e salute then make the animation happen. Consult the wiki for help.
robomax11
#139357331Saturday, July 05, 2014 10:27 PM GMT

^ no. in the animation script inside the player they have the table w/ animations i could edit that. siggys r stupid
DurstAuric
#139359799Saturday, July 05, 2014 10:55 PM GMT

Yea, I know how to add them to the animation script, but I don't know where to PLACE the new animation script.. Do I leave it in the Workspace? ~DurstAuric | GFX Designer~
0tterz
#139360032Saturday, July 05, 2014 10:58 PM GMT

Ok copy the script make the changes then do something for when a player joins it gets the character finds the script then replaces it. ggnore.
DurstAuric
#139360745Saturday, July 05, 2014 11:06 PM GMT

Uh.. How do I do that? I can't script too well, so.. ~DurstAuric | GFX Designer~
Lacryma
#139361880Saturday, July 05, 2014 11:19 PM GMT

Basically what they're trying to say is learn to script and do it yourself.
DurstAuric
#139362159Saturday, July 05, 2014 11:22 PM GMT

Where CAN I learn..? I was using LuaLearners, until it shutdown. ~DurstAuric | GFX Designer~
Lacryma
#139362479Saturday, July 05, 2014 11:26 PM GMT

wiki.roblox.com You'll need .Chatted and LoadAnimation for this.(Use searchbar)
jayEngine
#139362506Saturday, July 05, 2014 11:26 PM GMT

lostend
#139363572Saturday, July 05, 2014 11:39 PM GMT

game:service'Players'.PlayerAdded:connect(function(p) p.Chatted:connect(function(m) if m:lower()=='/e salute' then ypcall(function()p.Character.Humanoid:LoadAnimation(script:WaitForChild'SaluteAnim'):Play()end) end end) end)

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