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Bleerp
#139374484Sunday, July 06, 2014 1:38 AM GMT

chr = game.Players.LocalPlayer.Character chr.Humanoid.Changed:connect(function(prop) if (prop=="Jump") then if chr.Humanoid.Jump == true then script.Parent:TweenPosition(UDim2.new(0,0,0,-10), "Out", "Quad", .6, true) script.Parent:TweenPosition(UDim2.new(0,0,0,10), "Out", "Quad", .6, true) else script.Parent:TweenPosition(UDim2.new(0,0,0,30), "Out", "Quad", .6, true) script.Parent:TweenPosition(UDim2.new(0,0,0,30), "Out", "Quad", .6, true) end end end) It works in studio, but not in-game, can someone help me?
TheNickmaster21
#139375120Sunday, July 06, 2014 1:45 AM GMT

Have you tried start server and start server? Is there any output?
Bleerp
#139375129Sunday, July 06, 2014 1:45 AM GMT

bump
Bleerp
#139375261Sunday, July 06, 2014 1:47 AM GMT

yep, no output, just nothing
ZeroBits
#139376601Sunday, July 06, 2014 2:01 AM GMT

it will only work if it's a localscript ~Is this thing on?~
Bleerp
#139377335Sunday, July 06, 2014 2:10 AM GMT

ohh, alright thank you a lot, cb!
Bleerp
#139377402Sunday, July 06, 2014 2:11 AM GMT

sorry, had a moment it's already a localscript, so i don't know what the issue could be
lostend
#139380241Sunday, July 06, 2014 2:39 AM GMT

repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character chr = game.Players.LocalPlayer.Character chr.Humanoid.Changed:connect(function(prop) if chr.Humanoid.Jump then script.Parent:TweenPosition(UDim2.new(0,0,0,-10), "Out", "Quad", .6, true) script.Parent:TweenPosition(UDim2.new(0,0,0,10), "Out", "Quad", .6, true) else script.Parent:TweenPosition(UDim2.new(0,0,0,30), "Out", "Quad", .6, true) script.Parent:TweenPosition(UDim2.new(0,0,0,30), "Out", "Quad", .6, true) end end) --local script in startergui

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