mouse = game.Players.LocalPlayer:GetMouse()
mouse.TargetFilter = {Workspace.Part,Workspace.Part2}
mouse.Button1Down:connect(function()
print(mouse.Hit.Name)
end)
how do I ignore both Part and Part2 without putting them under the same model?
Alright then,
FilteredTargets ={"Part","Part2"}
if Mouse.Target.Name == FilteredTargets[1] or FilteredTargets[2] then
Mouse.TargetFilter = Mouse.Target.Name