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LeztexTV
#139685808Tuesday, July 08, 2014 9:46 PM GMT

I am making a game where you build a boat and get to control it by walking on edge, but that is to boring, so I have little knowledge of scripting so I just want it to be put on any brick and it will drive it on water a boat made from basic building then you clone the seat on it and it is drivable?
LeztexTV
#139686277Tuesday, July 08, 2014 9:49 PM GMT

B
LeztexTV
#139686707Tuesday, July 08, 2014 9:53 PM GMT

B2
Landish
#139686768Tuesday, July 08, 2014 9:53 PM GMT

B3
LeztexTV
#139686823Tuesday, July 08, 2014 9:53 PM GMT

Really..?
Landish
#139686911Tuesday, July 08, 2014 9:54 PM GMT

B4
LeztexTV
#139694010Tuesday, July 08, 2014 10:58 PM GMT

B5
lostend
#139696004Tuesday, July 08, 2014 11:17 PM GMT

I remember someone made a really awesome boat script for roblox water. It stopped working though.
RoflBread
#139696847Tuesday, July 08, 2014 11:26 PM GMT

Seeing as you're still bumping: (in the seats) repeat wait() until #script.Parent:GetConnectedParts() > 0 maxSpeed = 10 turnRate = 0.5 ( full turns per second, i think, not 100% sure) dampening = 50 while wait() do local steer = script.Parent.Steer local throttle = script.Parent.Throttle local v = script.Parent.Velocity local x,y,z = v.x,v.y,v.z local speed = Vector2.new(x,z).magnitude local speedincrease = (maxSpeed*throttle - speed) / dampening script.Parent.Velocity = script.Parent.Velocity + script.Parent.CFrame.lookVector * speedincrease script.Parent.RotVelocity = Vector3.new(0,math.pi*turnRate*steer,0) end If that mess doesn't work I'll change it to use BodyInstances later, :D
LeztexTV
#139696977Tuesday, July 08, 2014 11:27 PM GMT

This will allow you to drive the whole boat you just made nomatter what boat. In PS I made a game and you build a boat so if you put this on your boat you can drive it?
RoflBread
#139697793Tuesday, July 08, 2014 11:36 PM GMT

Theoretically...I haven't tested it

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