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gamma2244
#139719853Wednesday, July 09, 2014 3:07 AM GMT

Is there a script or setting for it, or am I SOL? "may i clean your room today senpai?"-Crakkitty, my favorite maid ಥ_ಥ
socccerstar
#139731088Wednesday, July 09, 2014 4:57 AM GMT

If by disable physics you mean make everything zero-gravity (disabling physics would include collision physics, motion, etc.), then your only option really is to but a BodyForce object into every part. The force value for the BodyForce should be: Vector3.new(0, part:GetMass() * 196.2, 0) 196.2 studs per sec^2 is Roblox gravitational acceleration. And since the equation for calculating force in physics is F = mass * acceleration, we have to multiply by the parts mass. One solution for limiting the amount of BodyForce objects is to group your parts into models. If the parts all stick together (i.e. are welded or connected in some way), then you can put a single body force object into a central part (any part really), find the total mass of the model (sum of all parts' masses) and multiply by 196.2. That would also work.
Vuva
#139731155Wednesday, July 09, 2014 4:58 AM GMT

Part.Anchored=true No physics at all :>
gamma2244
#139741833Wednesday, July 09, 2014 7:40 AM GMT

@Soccer, I apologize for being unspecific. I mean make it so that terrible physics update doesn't effect my places. @Vuva, worse than C&G. "may i clean your room today senpai?"-Crakkitty, my favorite maid ಥ_ಥ
2JJ1
#139747805Wednesday, July 09, 2014 10:25 AM GMT

Im guess you mean like that sword lunge thing?
gamma2244
#139759885Wednesday, July 09, 2014 2:53 PM GMT

@Lil, I already have a fix to that. I mean the stupid sliding that happens. "may i clean your room today senpai?"-Crakkitty, my favorite maid ಥ_ಥ
robokittydestroyer
#139762715Wednesday, July 09, 2014 3:34 PM GMT

I've created a sample model for you to check out that is able to slide around (http://www.roblox.com/Basic-Car-item?id=165457600). It acts very similar to how the physics were before the update.
robokittydestroyer
#139763754Wednesday, July 09, 2014 3:49 PM GMT

Just found that if it's ran off an edge, it would keep going straight, without falling. Not accounting for at least one of the parts in a model would fix this issue. The BodyGyro is not needed, but would keep the vehicle stable.
2JJ1
#139867262Thursday, July 10, 2014 12:31 PM GMT

IF you want the sliding to stop, you just need to set the friction to 2. Lol nothing music to it
warspyking
#139867488Thursday, July 10, 2014 12:36 PM GMT

@x Lol'd at that. All you need to do is set to 0.8 If you still hate it, set it to 1. Anything higher than 1 would be equal to 1
2JJ1
#139869002Thursday, July 10, 2014 1:12 PM GMT

No that is incorrect. It can be 2. Ps: You have an odd sense of humor to laugh at something like that.
fireblade2
#139871190Thursday, July 10, 2014 1:57 PM GMT

That does not stop character sliding.
warspyking
#139872404Thursday, July 10, 2014 2:18 PM GMT

@x I meant the music part. Also, 2 would be the same as 1; Description Sets how much friction the object has. A value of 1 is a no-slick grip, 0 is a waxy floor. Member of BasePart

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