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BuildIntoGames
#139807788Wednesday, July 09, 2014 11:01 PM GMT

I've had enough with insertservice. I worked my ass of on making a shop that gets a model, and decodes it into the shop. Well, the model would never update in-game when I updated it on studio. It would keep giving me the old version. I moved it to a set, same issue. I just finished another way of doing this, which is putting shop items inside of a set, and then letting a script decode the set and get all the items - JUST to find out that sets will not update EITHER. PLEASE, HELP!
Tynexx
#139807922Wednesday, July 09, 2014 11:02 PM GMT

Why do you need this? Can't you do it manually?
BuildIntoGames
#139808030Wednesday, July 09, 2014 11:03 PM GMT

It's a universe based game. If you happen to go on a new server with new items, buy them and equip them, and go in an old server to use them - you will not have them. This is very irritating.
BuildIntoGames
#139808666Wednesday, July 09, 2014 11:09 PM GMT

bump
Chiefwaffles
#139809053Wednesday, July 09, 2014 11:13 PM GMT

Have you considered using Datastores?
BuildIntoGames
#139809168Wednesday, July 09, 2014 11:14 PM GMT

Datastores will not help with this at all. It cannot hold instances.
Tynexx
#139809297Wednesday, July 09, 2014 11:15 PM GMT

Use a table and store all the properties
Chiefwaffles
#139809659Wednesday, July 09, 2014 11:19 PM GMT

What exactly are these instances that you want to save? Are they user-created ingame?
BuildIntoGames
#139809866Wednesday, July 09, 2014 11:21 PM GMT

No, they are models I create. I'm trying to make a shop that updates, without the need of a shutdown.
Chiefwaffles
#139813239Wednesday, July 09, 2014 11:55 PM GMT

Are these models always in the game? You can always put all the models in ServerStorage/whatever and save the names of the models the player has. When the player joins a server, the game loads the list of names and gives the player all the models with the right names. The only problem with this is that it won't work on older servers 100% if you add a new model in.

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