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#139974605Friday, July 11, 2014 10:23 AM GMT

for i,v in pairs (game.Players:GetPlayers()) do v.PlayerGui.ScreenGui.Frame.Countdown.Text = 3 end wait(1) for i,v in pairs (game.Players:GetPlayers()) do v.PlayerGui.ScreenGui.Frame.Countdown.Text = 2 end wait(1) for i,v in pairs (game.Players:GetPlayers()) do v.PlayerGui.ScreenGui.Frame.Countdown.Text = 1 end wait(1) Would this for instance check everyone with: for i,v in pairs (game.Players:GetPlayers()) do v.PlayerGui.ScreenGui.Frame.Countdown.Text = 3 and then continue with the rest of the script or after one person is checked, it would instantly move on to the wait(1) for one player but continue with the if statement for another player and so on making the wait times different for each person? Thanks.
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#139974856Friday, July 11, 2014 10:32 AM GMT

I would of just used for i,v in pairs loop but people were complaining how one player was able to move (Usually the first one to join the server) before another player could move. local function countdown() -- QCOUNTDOWN for i,v in pairs (game.Players:GetPlayers()) do v.PlayerGui.ScreenGui.Frame.Countdown.Text = 3 wait(1) v.PlayerGui.ScreenGui.Frame.Countdown.Text = 2 wait(1) v.PlayerGui.ScreenGui.Frame.Countdown.Text = 1 wait(1) end Did anyone resolve this problem?
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#139975933Friday, July 11, 2014 11:07 AM GMT

Maybe local function countdown() -- QCOUNTDOWN local check = 0 for i,v in pairs (game.Players:GetPlayers()) do v.PlayerGui.ScreenGui.Frame.Countdown.Text = 3 wait(1) v.PlayerGui.ScreenGui.Frame.Countdown.Text = 2 wait(1) v.PlayerGui.ScreenGui.Frame.Countdown.Text = 1 wait(1) check = check + 1 end repeat wait(0.2) until checked == game.Players.NumPlayers ???
cornytime
#139976501Friday, July 11, 2014 11:24 AM GMT

a=Instance.new("Message", Workspace) a.Name="Countdown" i=1 repeat i=i+1 a.Text=i until i=10 end --- not sure
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#139976925Friday, July 11, 2014 11:37 AM GMT

Oh I could easily make a countdown involving the Message system local message = game.Workspace.Message for i = 3,1,-1 do message.Text = "i" wait(1) end I want to use PlayerGUI's thought as they look a lot better than them messages :P
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#139977026Friday, July 11, 2014 11:40 AM GMT

I mean message.Text = i xD
cornytime
#139977231Friday, July 11, 2014 11:46 AM GMT

for i,v in pairs(game.Players:GetChildren()) do a=v.PlayerGui.ScreenGui.Frame.Countdown i=3 repeat a.Text=i i=i-1 wait(1) until i=0 end end --- how bout now?

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