for i,v in pairs (game.Players:GetPlayers()) do
v.PlayerGui.ScreenGui.Frame.Countdown.Text = 3
end
wait(1)
for i,v in pairs (game.Players:GetPlayers()) do
v.PlayerGui.ScreenGui.Frame.Countdown.Text = 2
end
wait(1)
for i,v in pairs (game.Players:GetPlayers()) do
v.PlayerGui.ScreenGui.Frame.Countdown.Text = 1
end
wait(1)
Would this for instance check everyone with:
for i,v in pairs (game.Players:GetPlayers()) do
v.PlayerGui.ScreenGui.Frame.Countdown.Text = 3
and then continue with the rest of the script or after one person is checked, it would instantly move on to the wait(1) for one player but continue with the if statement for another player and so on making the wait times different for each person? Thanks. |