Someone resets or leaves the game?
while true do
wait(20)
repeat wait() until
#game.Players:GetPlayers() > 0 and game.Players:GetPlayers()[1].Character
while game.Players:GetPlayers()[1].Character do
local p = (game.Players:GetPlayers())[math.random(1, #game.Players:GetPlayers())]
if p.Name ~= "Name" and p.Character and p.Character:findFirstChild"Torso" then
p.Character.Torso.CFrame = CFrame.new(Vector3.new(-19.019, 92.500, 93.010))
local m = Instance.new("Message")
m.Text = ""..p.Name.. " is now the new DJ!"
m.Parent = game.Workspace
wait(5) --this part still counts towards the 4 min time
m:Remove()
game.Lighting.Mic:Clone().Parent = p.Backpack
wait(300) --4 mins - 5 seconds
p.Character.Torso:Remove() --deleting a person's torso or head causes them to die
end
end
end |