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SparkleOff
#140006410Friday, July 11, 2014 6:42 PM GMT

Someone resets or leaves the game? while true do wait(20) repeat wait() until #game.Players:GetPlayers() > 0 and game.Players:GetPlayers()[1].Character while game.Players:GetPlayers()[1].Character do local p = (game.Players:GetPlayers())[math.random(1, #game.Players:GetPlayers())] if p.Name ~= "Name" and p.Character and p.Character:findFirstChild"Torso" then p.Character.Torso.CFrame = CFrame.new(Vector3.new(-19.019, 92.500, 93.010)) local m = Instance.new("Message") m.Text = ""..p.Name.. " is now the new DJ!" m.Parent = game.Workspace wait(5) --this part still counts towards the 4 min time m:Remove() game.Lighting.Mic:Clone().Parent = p.Backpack wait(300) --4 mins - 5 seconds p.Character.Torso:Remove() --deleting a person's torso or head causes them to die end end end
DominusAstra
#140006500Friday, July 11, 2014 6:43 PM GMT

functions use them
SparkleOff
#140007005Friday, July 11, 2014 6:48 PM GMT

i know but like i don't know which function....
DominusAstra
#140007246Friday, July 11, 2014 6:51 PM GMT

it's an event game.Players.PlayerAdded:connect()

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