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CyborgDonut
#140531843Wednesday, July 16, 2014 5:37 PM GMT

How would I get it so my object can still move way anchored. Because when it isn't anchored is go all wobbly and when it comes back it hits the wall and falls over. When the anchor is set to false, it works. when is is set to true it doesn't work. function weld() local parts,last = {} local function scan(parent) for _,v in pairs(parent:GetChildren()) do if (v:IsA("BasePart")) then if (last) then local w = Instance.new("Weld") w.Name = ("%s_Weld"):format(v.Name) w.Part0,w.Part1 = last,v w.C0 = last.CFrame:inverse() w.C1 = v.CFrame:inverse() w.Parent = last end last = v table.insert(parts,v) end scan(v) end end scan(script.Parent) for _,v in pairs(parts) do v.Anchored = false end end weld() script:Remove()
CyborgDonut
#140541834Wednesday, July 16, 2014 7:21 PM GMT

Bump
CyborgDonut
#140552174Wednesday, July 16, 2014 9:03 PM GMT

Can I get any help here?
CodyTheBuildingKid
#140554771Wednesday, July 16, 2014 9:29 PM GMT

You can't anchor something that is welded to something else, it just won't work.
CyborgDonut
#140572525Thursday, July 17, 2014 12:41 AM GMT

Okay, then how would I get 2 parts to go with with a part?

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